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TIGSource ForumsJobsPortfoliosMarketing Consultant [Kickstarter/Indiegogo]
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Author Topic: Marketing Consultant [Kickstarter/Indiegogo]  (Read 612 times)
Pandara_RA!
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« on: January 25, 2015, 12:27:28 AM »

Hello, I am Michael.

I market games on sites like indiegogo and kickstarter. I've successfully completed nine campaigns. averaging over 150% funding across the board on each project I've been a full part of.  I accomplished this through experience in the field and dedication to each project I work on.


A list of my duties include me

  • Designing marketing assets, press releases, backer rewards, social media updates, and trailers. (BTL, ATL marketing)
  • Designing in game content from a marketing perspective.
  • Providing Usability and QA testing for product demos
  • Acting as a social media manager. Growing communities through unique social media content (Facebook, Youtube, Reddit, Twitter).
  • Managing the selection and delivery of thousands of physical and digital rewards through third party venders.
  • Budgeting time and team resources using project management software. (Hansoft).

Here are a few examples of the projects I've been a part of.

Marketing Lead - RainWorld          (63k raised, 20k goal)
Marketing Lead - Lioness               (26.7k Raised, 7k goal)
Marketing Lead - Catacomb Kids     (30.5k Raised, 20k Goal)
Marketing Lead - Fran Bow            (28k Raised, 20k goal)
Marketing Lead - 24 Killers            (5k Raised, 4k Goal)

Marketing Consultant - SuperHot               (250k Raised, 100k Goal)
Marketing Consultant - Jotun                     (64k Raised, 50k Goal)
Marketing Consultant - Bacon Man            (21k Raised, 20k Goal)
Marketing Consultant - A Song for Viggo   (21 Raised, 20k Goal)

In recognition I was asked to speak at GDC 2014 on the panel "Crowdfunding: how to make it as an unknown"
As well asked to  write a feature piece for Game Developer Magazine titled "Crowdfunding a Primer" you may read that here:
http://dc.ubm-us.com/i/360245/109


FAQ:


What type of work do you offer?

Everything from 1-time consultations for quick project reviews, to full blown project management leading all the way up to the eventual sale of the game.

How do you handle payments?
Depends greatly on the project and how much work needs to get done, payment methods vary, from flat fee, to rev share, or a mix of both depending on how attached I become to the project and what is most reasonable based on the games circumstances.
I accept PayPal and Square Cash. Though if something different needs to be arranged it might be possible.

Whats he best way to contact you?
Through my website www.kickdollar.com, my email [email protected], or PM me here on TIGS

 
« Last Edit: January 25, 2015, 06:47:00 PM by Pandara_RA! » Logged

Pandara_RA!
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Maximum Friendship All Day


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« Reply #1 on: February 12, 2015, 05:43:16 PM »

bumping.
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