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TIGSource ForumsDeveloperArt (Moderator: JWK5)Critique my art [Furdemption]
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RareSloth
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« on: January 25, 2015, 03:33:52 PM »

THIS IS WHAT THE GAME LOOKS LIKE NOW, ITS COME A LONG WAY! http://forums.tigsource.com/index.php?topic=45683.0

I know the color needs work but this is our art style for our second game. Let me know what you think, thanks!




« Last Edit: May 28, 2015, 02:32:39 PM by RareSloth » Logged

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vobster
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« Reply #1 on: January 25, 2015, 03:46:55 PM »

honestly, i can't really tell what kind of game it is by looking at your screenshot. it's... a bunny? with traps? and lava? uh, alright.

don't get me wrong, it's not bad. it's all pretty readable actually. but that's about it.
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diegzumillo
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« Reply #2 on: January 26, 2015, 12:58:53 AM »

Not incredibly appealing. How about tilting the camera angle a little bit so we can get a sense of dimension and see more details of the objects and characters on screen?
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RareSloth
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« Reply #3 on: January 26, 2015, 07:03:17 AM »

I appreciate your critique!

So is it just the lack of dimension that bothers you? There will eventually be a lot more detail. I rather like the flat top-down approach but I see where you're coming from.
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Rarykos
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« Reply #4 on: January 26, 2015, 07:30:23 AM »

It's at this weird place where it's too chaotic to be minimalistic or too empty to be remotely realistic. Shrug
I don't know how interesting it's going to be when it's perfectly top-down. Ground has that highlighted side so it looks odd that the boxes just sit there like they were on a different plane.

I'm glad you're trying something new!
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bdsowers
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« Reply #5 on: January 26, 2015, 07:32:03 AM »

With the flat top-down approach, it actually doesn't read as flat top-down. The animated gifs I've seen of this project had me confused as to whether it was a sidescroller or a top-down game.

I echo the suggestion that you tile the camera a bit.
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s-spooky g-g-ghosts
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« Reply #6 on: January 26, 2015, 08:24:45 AM »

You could try to avoid using fully desaturated colors with saturated ones. Grey color can have many different tints and such a "tinted grey" will work better with the environment. Well at least in my eyes it will.
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RareSloth
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« Reply #7 on: January 26, 2015, 01:55:51 PM »

I don't know about the ground but the items I could add some more dimension to!


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RareSloth
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« Reply #8 on: January 26, 2015, 05:01:42 PM »

Here's a little revision playing around with adding depth:





Thoughts?
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« Reply #9 on: May 05, 2015, 05:58:29 AM »

Its sure better now. I totally prefer those stylized forms that you have now, especially for crates and wood planks.
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« Reply #10 on: May 06, 2015, 05:20:40 AM »

The new version w/ depth definitely looks a lot better to me as well. The enemy (the brown rabbit liek thing with horns) looks a little awkward to me though, although it may look much better when it's animated.
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RareSloth
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« Reply #11 on: May 28, 2015, 02:31:42 PM »

Here's what the game looks like now... Its come a long way thanks in part to Tigsource!

http://forums.tigsource.com/index.php?topic=45683.0
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« Reply #12 on: May 29, 2015, 12:27:53 AM »

Good point Spooky Ghost!
I just learnt something. Smiley
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