Another one of my pieces for my online course 'Game Audio Production with Wwise'
This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'
As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.
https://soundcloud.com/matthewdear-1/angrybots-adaptive-soundtrack01You can see a video of this music, with sfx as well, here: