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TIGSource ForumsDeveloperArt (Moderator: JWK5)What are the best game graphics prototyping tools?
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Author Topic: What are the best game graphics prototyping tools?  (Read 1518 times)
Krux
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« on: January 28, 2015, 04:48:33 AM »

Hello people

I am looking for tools that make it easy, and especially fast to create graphics for 2D games. I do really not care for beauty, but I would like to have the output at least in a uniform style. So not pixel art mixed with rendered objects. The focus is on getting usable graphics fast. The tool doesn't need to be general, I just need to be able to process the graphics in my game. A very important thing, the tool should be for very untalented people. So tools where you have to draw are out of business.

Something with a pipeline like this would be perfect:
  • Select a source photo/image
  • do some semi automated object extraction
  • Select a bunch of filters
  • define the output format and size
  • profit


« Last Edit: January 28, 2015, 05:25:01 AM by Krux » Logged
Alevice
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« Reply #1 on: January 28, 2015, 08:19:05 AM »

you are better off using free assets frankly
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Krux
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« Reply #2 on: January 28, 2015, 11:25:53 AM »

the problem is, that I always search too long and nothing is really good. And when I have something and need something more, then I am lost, because it is impossible to find graphics that match that style.
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Alicecomma
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« Reply #3 on: January 28, 2015, 12:57:52 PM »

What kind of artstyle are you looking for then, I mean how does one come up with such a programmer's approach to art anyways.
Do you have any examples?
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blinkok
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« Reply #4 on: January 28, 2015, 03:38:19 PM »

http://2dgameartforprogrammers.blogspot.com.es/
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Krux
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« Reply #5 on: January 28, 2015, 05:07:16 PM »

maybe something like this http://www.aluehn.de/ would be nice. It looks so trashy yet charming.

@blinkok

thank you for the link, but I am not looking for assets. I need to have influence on what I get.
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blinkok
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« Reply #6 on: January 28, 2015, 05:24:32 PM »

if you have a look he teaches you how to quickly and easily develop assets. all with free software
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CornerBoothGames
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« Reply #7 on: February 02, 2015, 11:56:12 AM »

maybe something like this http://www.aluehn.de/ would be nice. It looks so trashy yet charming.

@blinkok

thank you for the link, but I am not looking for assets. I need to have influence on what I get.

That looks so sketchy and tacky, but yet, I would actually play it just to see what it was really like.
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Kyle Preston
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« Reply #8 on: February 02, 2015, 12:58:02 PM »

Been using GIMP for the past few weeks; it's super-intuitive and I haven't found its limits yet, granted animating and editing is a very new thing for me.
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stringkiller
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« Reply #9 on: February 03, 2015, 03:41:48 PM »

You can use any free paint tool actually (like Gimp). For HD graphics I suggest you pick some references and use vector-art using the tutorials and software blinkok has already shown you in his link.
Although if I were you I'd start doing pixel art and studying color theory. Pixel art is really fast to produce and you can get really nice results by choosing the right colours.
Check this http://drakeor.com/wp-content/uploads/2014/01/Color.png out.
Also, try what people are calling "micro pixel art", which basically using resolutions so low that the traditional drawing rules kinda break-up (lightning stuff still applies) so you can make very fancy and original graphics just by trying a bit, just like the game "super brothers" for example.
EDIT: also I forgot, this http://www.aseprite.org/ tool is an amazing tool for pixel art and it has a very powerful rotating tool wich will simplify your animations a lot if you are a beginner
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