Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 03:02:09 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingInevitable proto-prototype
Pages: [1]
Print
Author Topic: Inevitable proto-prototype  (Read 711 times)
damousey
Level 0
*


View Profile
« on: January 30, 2015, 02:34:29 AM »

This is a very early prototype, in twine to keep the narrative focus we're going for; it will probably become a point and click in later iterations.So you'll probably want to play some interesting but ambient/melancholic music to taste the experience more accurately(you'll need about 10-15 minutes), if you don't have anything on hand I recommend something like this: http://youtu.be/rlWRiZo7T4I?t=10m5s

specific questions hiding in selection below to help keep your first taste clean.

game link:
https://dl.dropboxusercontent.com/u/55956513/playable%20prototypes/inevitable/Inevitable.html (system reqs:javascript enabled browser. it's just twine afterall)


1. Generally, how did you react to the game?
2. Were you able to relate to the character?if not, what pushed you out?
3. How many times did you play through the experience?
4. Do you feel you were able to get a handle on the 'tick' of the game, like did you figure out that you could track the time you had left by looking at a clock after getting info from an outside source like the radio?
5. Did Anything in particular frustrate you? How did you react to it?
6. This is my first feedback request here, how could I do this better?
« Last Edit: January 30, 2015, 02:59:04 AM by damousey » Logged

intro post|protype|arthread(coming soon)
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic