Wow this brings me back to old flash days!
- How long did it take to understand the controls? What was the most confusing thing? Those text instructions are fine, but they're quite small.
- How many of the 'puzzles' you solved by understanding what's wrong on the screen, and how many by just clicking on everything in sight? Now this is the main problem I had - I don't know what is "wrong". You tell players to click on things that are wrong but nobody instinctively knows what that means. When you show an outcome like "mom don't cry" then I have a clue, but usually it's just clicking on random stuff.
And I feel like you couldn't decide if you wanted to go with:
a)changing memories so they tell the truth while future memories are your clues. I liked that chain with keira's first boyfriend.
b)changing things wrong on screen because what characters say contradicts the screen , eg. keira got a science kit when it shows it's a squirrel.
Because having both makes it very chaotic and unpredictable, sometimes it makes sense, sometimes it doesn't. Mostly I'm surprised not by the truth, but because this memory is wrong when I had no reason to doubt it. Like when uncle owl is drunk and it clearly looks like he's drunk ,he's somehow drunk in a different way!
I didn't understand how uncovering dark regions works. And how radio works. Eventually I learnt about colours but it took me a long time, lights of this colour are here so I need this colour to uncover this region. I think your instructions were too vague.
- What do you think about the graphics? Good enough for a larger paid game (with different gameplay)? I think it's cute and clear, but I don't know what kind of different gameplay you want so I can't answer that.
Good job! It was enjoyable for me, but it had some problems.