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879361 Posts in 32975 Topics- by 24363 Members - Latest Member: Renegade_Region

May 23, 2013, 09:56:41 PM
TIGSource ForumsDeveloperCreativeCollaborationsArchived ProjectsBalding's Quest (Moderator: BMcC)Balding's Quest: Milestone 1
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Madgarden
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« Reply #195 on: February 24, 2007, 05:55:05 PM »

Anyone know a place that hosts .bmps?

You can use googlepages.com... 100MB of webspace.
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BMcC
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« Reply #196 on: February 24, 2007, 06:01:17 PM »

PNG is fine, thanks!

I'll put the corrected animations in the sprite sheet right now.

SO CLOSE to milestone two, I can smell it.

EDIT:  Omigosh, I just noticed the lasers reflecting around the level in the Mission Impossible mockup.  SO nice.

EDIT 2:  OK!  They're in now.  Piece o cake.

EDIT 3:  (I mean the animations, of course.  Not the lasers.)
« Last Edit: February 24, 2007, 06:15:16 PM by BMcC » Logged

Derek
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« Reply #197 on: February 24, 2007, 06:14:23 PM »

Nice! What's left for Milestone 1?! Shocked
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BMcC
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« Reply #198 on: February 24, 2007, 06:18:56 PM »

Hm... I've got to get his blasted states working, try to figure out this one bug that's (you guessed it) really bugging me, and then any niceties.

I asked earlier, but it may have gotten buried by all the posts -- do you think you could do a fake handheld border?  There isn't much space to work with unfortunately. (Arne's new concepts match the game screen correctly, I believe.)

EDIT:  Oh!  Also the missing animations.  Crouching, hanging from ledges, and climbing to the top of ladders.

Though, technically ladders and ledges weren't included in the Milestone One goals...  Tongue
« Last Edit: February 24, 2007, 06:25:17 PM by BMcC » Logged

Xion
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« Reply #199 on: February 24, 2007, 07:16:44 PM »

By crouching do you mean crouching or going into crawl mode? I did the latter.
Tiny bit of mo-blur. Wink
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BMcC
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« Reply #200 on: February 24, 2007, 08:00:32 PM »

I mean "actually" crouching, but I'll add that to the growing collection of animations.  You're very talented!
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Derek
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« Reply #201 on: February 24, 2007, 08:14:40 PM »

I mean "actually" crouching, but I'll add that to the growing collection of animations.  You're very talented!

Why does he need an "actually crouching" animation?  Then we need a "crouching to crawling animation," too, right?
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BMcC
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« Reply #202 on: February 24, 2007, 08:19:04 PM »

He needs crouching so he can sit stationary under 1 tile high ceilings.  And for the possibility of ducking hazards.

Also, at this resolution I don't think we really need transitions (though they do look nice).
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« Reply #203 on: February 24, 2007, 08:25:11 PM »

You're very talented!
Thank you Grin.
If he were just kneeling or something it wouldn't make much of a height difference. Maybe 3 - 4 pixels? With an actual just crouching pose, would that turn this into one of those kind of games where, even when crouching, the player could get hit by projectiles? I hate that.

Oh, reply.

For a character this small I think just one crouching state would do. His head is so big that, like I said above, a crouch would only make around a 4px difference. And if that actually did allow him to avoid obstacles, that would mean the obstacles would all have to just hit at maybe forehead height and above...?

He needs crouching so he can sit stationary under 1 tile high ceilings.
How would he get under 1 tile high ceilings without crawling there?
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Derek
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« Reply #204 on: February 24, 2007, 08:27:22 PM »

Yeah... he's so small that in order for him to crouch in a passage he'd have to be just a head.  What's wrong with just having him be lying on his belly the way he is now?
« Last Edit: February 24, 2007, 08:29:57 PM by Derek » Logged
BMcC
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« Reply #205 on: February 24, 2007, 08:29:40 PM »

There's nothing wrong with that!  That's what I mean.

Maybe a better way to word it would be "crawl idling" or something?  You know, him just sitting there.

How would he get under 1 tile high ceilings without crawling there?

Climbing up a ladder.  Tongue
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« Reply #206 on: February 24, 2007, 08:35:09 PM »

Ooohh...Okay. Little misunderstanding.
A "crouching/crawling" idle animation would be a bit much, I think, seeing as how, at this size, a single pixel can make alot of motion, so would a still frame be better? Maybe blinking at intervals to show he's still alive?
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BMcC
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« Reply #207 on: February 24, 2007, 08:36:15 PM »

Hmm... perhaps.

You're the one animating.  Wink

EDIT:  Goodness, testing with the graphics and animation in place is a joy.  The little guy's just so cute!
« Last Edit: February 24, 2007, 08:51:56 PM by BMcC » Logged

Derek
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« Reply #208 on: February 24, 2007, 09:03:38 PM »

Ooohh...Okay. Little misunderstanding.
A "crouching/crawling" idle animation would be a bit much, I think, seeing as how, at this size, a single pixel can make alot of motion, so would a still frame be better? Maybe blinking at intervals to show he's still alive?

Yeah, that's what I was (very slowly) trying to get at. Wink
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« Reply #209 on: February 24, 2007, 09:11:47 PM »

Alri-E 

I know ladders aren't in this build, but i did climbing anyway.   Lips Sealed Grin
And added the dismount at the top of the ladder.  Thought I'd help keep things going.  Good Stuff.

I'll get you the separate sprites for the top in a tiny bit. 
Gotta go for a bit.


ladder climb and dismount(Had to export to flash swf cause the .gif was pOOped)
http://www.geocities.com/newbyjuice/climb_top_of_ladder.swf

ladder crawl(use the sprites. the .gif anim is a little jacked)




..You're very talented!

Seriously!
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