Terrytheplatypus
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« Reply #1 on: February 06, 2015, 09:34:19 AM » |
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The only puzzle games I've played a lot of are English Country Tune, Alcazar, Gridland, and cool little puzzlescript games. I think the main thing in these is that, while they aren't personal in the way that they share personal stories, they all have some interesting personal touch to them that makes them memorable to me and makes me want to play them intensely at least for a short time, and then maybe revisit them. I don't have a smartphone, so I haven't played any mobile puzzlers. Another thing I like about most of these is that they usually let you finish them at your own pace, you're not pressed for time, and you can undo mistakes (though not for Gridland). I think the thing when people think of a new premise, it's not how "original" something is that really makes something good, because 99% of the time, when you have an idea, somebody else has already had it and executed on it in at least a minimal way, it's the execution. I think this is particularly true with Alcazar, as it might not be a very original central concept, but the details come together in an extremely fun and engaging way.
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