So that works. I'm curious:
What service(s) did you use? Were you happy with it? How much did it cost? Do they cover non-games press as well?
Yeah, it works like a charm. At least it worked for me so far. I was actually surprized that the outcome was as good as people on indiegamer.com say it is
Also, I handle press releases at my job and used most of the more popular services. Here's some info on them:http://www.gamespress.com/
- a free PR distribution service. It's free to submit news, so there's no reason to not use it everytime you release something. The effects aren't as good as when using a paid service, but still some outlets will pick up your game.http://www.softpressrelease.com
- the most expensive and theoretically the best PR service. In practice, the difference between this and cheaper services is not that big (though, it's still there). We used it for the bigger news on our casual games. The effect was slightly better than when using other websites, but I'm not convinced it was worth it - sending a game-related PR is $140, so a bit pricey. Still, I only sent news on casual games through them, it might be just that their contacts are more hardcore/general gaming oriented.
Their system is also not very convinient as releases aren't handled automatically - sometime you have to wait for their employee to contact you and so on.http://www.gamerelease.net/
- GameProducer.net PR distribution service. It has one huge advantage - you pay around $100 and can use the service as many times as you want for one year. If you plan to make many releases to build up hype or expect many updates, they are a very good choice. They always get you further than a free service and $100 is not that much for unlimited amount of releases. Their system is also very convinient and fully automatic.http://www.mitorahgames.com/Submit-Game-Press-Release.html
- Mitorah games is a small indie company offering to send PRs through their contact list. I send the news on the MAGI update through them and the results were great. I had almost no traffic and two days after the release I've got a concerned letter from my webhost that I suddenly started using too much bandwidth (20GB per day in demo downloads).
However, it might be just that their contacts were perfectly suited for my needs - MAGI is a strategy/rpg and these guys specialize in this kind of games. Still, I recommend them. Even if just to support fellow indies trying to make some buck by offering the efforts of their hard work.
The price is very competitive at $60-$85, though there's no automated system there - you have to get in contact with Tero and exchange few emails. http://prmac.com/
- if you plan to release for Mac, I totally recommend these guys. Their system is very convinient and handy, the release costs only around $15 and your news are always picked very fast by all the major Mac outlets. They also have excellent customer support and really try to make sure you are satisfied.
That's interesting. So perhaps one could sell the game for 1 USD in the first week and add a Dollar to the price every week.
That could be too much
. The price change was justified by the fact that the new version had some major revisions, some new content (that costed me some money) and the dollar started to get really low on value.
Hope I helped a bit