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879810 Posts in 33007 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 01:56:16 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsLove-Letter-Comp for Valentine's day
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Author Topic: Love-Letter-Comp for Valentine's day  (Read 47248 times)
increpare
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« Reply #30 on: February 08, 2009, 10:52:36 AM »

good to see someone's started already Smiley
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acidBatterie
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« Reply #31 on: February 08, 2009, 03:55:22 PM »

finished now. it's posted on the super-secret blog.
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Sam
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« Reply #32 on: February 09, 2009, 04:23:28 AM »




Nothing says love like a generic platformer!

I forgot that I've never made a platformer before, so my "quickly knocking up an engine" took a little longer than I expected.

Still need to add:
A cat
A gimmick
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xerus
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« Reply #33 on: February 10, 2009, 01:49:17 AM »

It says love to me because I fucking love platformers.
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Paul Eres
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« Reply #34 on: February 10, 2009, 10:37:39 PM »

EDIT: See below.
« Last Edit: February 12, 2009, 08:01:23 PM by Paul Eres » Logged

Paul Eres
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« Reply #35 on: February 10, 2009, 10:48:24 PM »

Note: my site has been slow lately (stupid host!) so if it doesn't load try again later.
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Paul Eres
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« Reply #36 on: February 10, 2009, 11:01:10 PM »

Alternative host:

http://studioeres.nfshost.com/Valentine.html

the idea is that there are two clumps/clouds (not always 2, it varies, but usually 2) and they wander around and sometimes they meet. they don't always meet, sometimes they just wander around not meeting for what seems like forever. sometimes they meet quickly. reload to see alternative destinies.
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increpare
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« Reply #37 on: February 11, 2009, 01:25:02 AM »

Paul, there's a really nice aesthetic there.  They look really like cotton-ball imitation clouds to me.  Will be interesting to see where you take it Smiley
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Wilson Saunders
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« Reply #38 on: February 11, 2009, 02:42:08 PM »

@ Paul
Nice App, but there seems to be something wrong with your bounce function. Like the X and Y variables are getting swapped as opposed to multiplied by -1. If you want to make this interactive perhaps you could have the puff balls move away from the mouse, thus allowing you to cut up big clumps and watch them recombine.
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Paul Eres
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« Reply #39 on: February 11, 2009, 02:59:48 PM »

I think the way the bounce works is normal, it's just a consequence of particles bouncing which also have individual momentum, so it seems as if the clusters wander around the sides of the screen clockwise or counterclockwise. If you look at individual particles you'll see that they do bounce normally individually, it's just that collectively it works differently due to how they stick to each other. Also, if it did not have that behavior, it wouldn't be very thematic, since it'd be much easier for all the particles to join together if they couldn't chase each other around clockwise or counterclockwise like that. But good idea on the mouse interaction, I'll try out a few things.
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« Reply #40 on: February 12, 2009, 04:07:10 AM »

Finished.

This was a very interesting experience.  It's really not the type of game I like to make - it's entirely linear with shallow gameplay, and very short.  Also my first finished thing in Flash.  I have learnt a whole lot from it though, which is always good.

It also feels odd showing it to the world in general.  I made it entirely for one person, who I'm pretty sure will like it.  There's a lot of meaning and references in the game, which no one else will appreciate.  So that's the deep games-as-art meaning of my love-letter:
You wouldn't understand, but maybe she will.

Enough of my pretentiousness!  It's in flash, a very simple platformer with a silly ending, and you'll finish it in a minute.

I need to call this "finished" for now, or I'll not get anything else done this week.  Stuff I'm not happy with:
Sound.
No mute button.
Shouldn't have used antialiasing on the help text.
The cat treats are too dull looking, and too pointless.
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increpare
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« Reply #41 on: February 12, 2009, 04:14:28 AM »

Why is the *player* picking up the cat treats and not the cat?  Huh?

This is, indeed, very mysterious.

Good work...
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Paul Eres
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« Reply #42 on: February 12, 2009, 08:00:54 PM »

Updated, the mouse now tears the clumps apart:

http://studioeres.nfshost.com/Valentine.html
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« Reply #43 on: February 12, 2009, 08:15:06 PM »


weird. i thought the magical catflap was cool.
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Fuzz
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« Reply #44 on: February 12, 2009, 11:32:56 PM »

Updated, the mouse now tears the clumps apart:

http://studioeres.nfshost.com/Valentine.html

I liked it more without the interaction. It seemed more atmospheric.
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