http://www.voxelquest.comhttp://www.twitter.com/gavanw(Many people hate the name, and that is ok! It's not permanent.)Voxel Quest is a 100-percent procedurally-generated (PGed) game (with some trivial exceptions).
I've already been successfully Greenlit and Kickstarted, so I won't bug you about those!
Not only is the world entirely PGed, it is solid (you can break apart any object and see inside it) and contains quintillions of unique voxels in a given world (by virtue of generating them mathematically, rather than explicitly storing each one). It supports isometric and perspective views. Although it looks "pre-rendered" like Baldur's Gate (especially in isometric mode), it is all fully 3D.
Yawn.
But the really exciting part (to me) is the procedural story telling. I am going above and beyond the typical hack/slash/grind formula of your modern RPG, which typically contains a prebaked story, and if you are lucky, a few extra branches as well. Rather, I want to create a system that fosters stories as a result of NPC attributes, environmental circumstances, and dynamically determined NPC motivations. This is the so-called "holy grail" of game development, and has yet to be achieved (at least, it has not yet been done well). I may not succeed, but if I don't try who will?
I am using a couple tried-and-true AI techniques to achieve this, which include pathfinding, score maximization, propositional logic, backward chaining, and a few other tricks. As I have stated many times elsewhere, I am not striving to build a perfect system or an AI capable of parsing and understanding English, but rather a fairly crude system that focuses on dynamic/emergent behavior vs pre-defined behavior trees or similar mechanisms.
There will be 3 modes of play ultimately: roguelike (permadeath), sandbox (no rules, or you make up the rules; good for simulating DnD campaigns and such), and traditional RPG. At this time the "traditional RPG" mode is the primary focus although I do intend to add in all modes ultimately.
I have been largely inspired by many roguelike games, as well as many board and collectible card games, 4x games, and more, although my top games of all time are probably Ultima 7 and Fallout 1/2.
I've been working with voxels for over 15 years, so I'm not just jumping on the Minecraft bandwagon.
So, here is a dump of my progress to date. Keep in mind that I am only 1-2 years into development at this point, of a 5 year total timeline.
Here is a video dump followed by an image dump, roughly in order of development from early to late.
http://www.kickstarter.com/projects/gavan/voxel-quest (Kickstarter trailer)
http://www.youtube.com/watch?v=alMJ-hQh1jwhttp://www.youtube.com/watch?v=gW04jTU5FQwhttp://www.youtube.com/watch?v=X7MYf01X1Y4http://www.youtube.com/watch?v=KFqI6oK0pGAFull Gallery Here:http://www.voxelquest.com/gallery.html