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April 18, 2024, 03:46:17 PM

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TIGSource ForumsCommunityDevLogsVoxel Quest: RPG with emphasis on procedural storytelling
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Author Topic: Voxel Quest: RPG with emphasis on procedural storytelling  (Read 13259 times)
JobLeonard
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« Reply #40 on: March 12, 2015, 02:51:57 AM »

Ah, logic programming. That intriguing branch of programming I never could find an excuse for putting in the effort of truly learning it beyond the basics.

Quote
If I can get that working, I will attempt a more realistic model.
Hah, going to work in a theory (of theory) of mind somehow?
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gavanw
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« Reply #41 on: March 12, 2015, 03:11:56 AM »

Ah, logic programming. That intriguing branch of programming I never could find an excuse for putting in the effort of truly learning it beyond the basics.

Quote
If I can get that working, I will attempt a more realistic model.
Hah, going to work in a theory (of theory) of mind somehow?

By more realistic, I mean each NPC having their own knowledge base (in addition to a single "common sense" knowledgebase), rather than a single, shared, "omniscient" knowledge base.  This opens up things like mysteries, the need for reconnaissance (gathering knowledge), and more.

I'm with you on learning programming languages/paradigms - I am perhaps the world's laziest programmer in that respect. Smiley
« Last Edit: March 12, 2015, 03:18:43 AM by gavanw » Logged

gavanw
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« Reply #42 on: March 21, 2015, 09:56:27 PM »

Just a few quick changes/tests I wanted to show:

Sped up rock generation ~3x, add more variation


Interesting bug resulted in fuzzy looking trees, might use this


Experimented with adding additional tree limbs


And even more limbs, with video


Video:

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gimymblert
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« Reply #43 on: March 21, 2015, 10:49:12 PM »

You have one of teh most impressive voxel out there with maybe atomontage
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gavanw
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« Reply #44 on: March 21, 2015, 10:55:57 PM »

You have one of teh most impressive voxel out there with maybe atomontage

Thanks! I really like Atomontage as well Smiley
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RujiK
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« Reply #45 on: March 25, 2015, 06:06:12 AM »

Have you implemented collisions yet? With all those unusual shapes everywhere that's gonna be a beast of a process.
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oldblood
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...Not again.


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« Reply #46 on: March 25, 2015, 06:10:51 AM »

This is super impressive stuff you're doing here. Wow.
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gavanw
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« Reply #47 on: March 28, 2015, 01:04:34 AM »

Have you implemented collisions yet? With all those unusual shapes everywhere that's gonna be a beast of a process.

Yes, collision detection is in and works well.  I'm not planning to do realistic physics or anything so its just bounding box collisions down to a certain level (about 1/4 meter I think, but adjustable to whatever fidelity). You can see collision detection in many of the recent videos and twitch streams
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gavanw
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« Reply #48 on: March 28, 2015, 01:06:43 AM »

I'm testing some "interactions".................



Also, I don't think I've posted many night shots yet.  Here is one:

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JobLeonard
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« Reply #49 on: April 05, 2015, 03:08:47 PM »

Hey, I just found this and thought you'd like it:

http://creativemachines.cornell.edu/soft-robots
http://creativemachines.cornell.edu/electrophysiological-soft-robots

Squishy evolving robo-voxel-neuron-thingies!
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gavanw
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« Reply #50 on: April 05, 2015, 03:53:31 PM »

Hey, I just found this and thought you'd like it:

http://creativemachines.cornell.edu/soft-robots
http://creativemachines.cornell.edu/electrophysiological-soft-robots

Squishy evolving robo-voxel-neuron-thingies!

Awesome, I saw this a long time ago but thanks for reminding me about it! Smiley
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gavanw
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« Reply #51 on: April 05, 2015, 03:58:20 PM »


Obligatory first person view of looking at weapons in hands (now functional with walking, collision, etc; the axe is of course from Hexen)


Move, wench, get out the way!

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RujiK
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« Reply #52 on: April 06, 2015, 04:20:19 AM »

Pushy physics!
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JobLeonard
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« Reply #53 on: April 06, 2015, 04:39:38 AM »

I should have expected you to know about this already. Cool stuff though, right?

How's the logic programming coming along?
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gimymblert
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« Reply #54 on: April 06, 2015, 08:06:52 AM »

Yeah I'm waiting for storytelling prototype too
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gavanw
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« Reply #55 on: April 06, 2015, 12:51:13 PM »

I should have expected you to know about this already. Cool stuff though, right?

How's the logic programming coming along?

Logic programming is going ok but I am only devoting about 1 or 2 days a week to it at this point.  Right now I am trying to produce an efficient system for responding to events/state changes.  I have a lot of tasks to tackle outside of it so I don't want to get stuck working on any one area for too long. Smiley
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gavanw
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« Reply #56 on: April 08, 2015, 05:18:41 AM »

Physics, projectiles, jumping and more:

video:




preview:
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JobLeonard
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« Reply #57 on: April 08, 2015, 05:27:22 AM »

I have this sudden urge to play Magic Carpet
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gavanw
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« Reply #58 on: April 08, 2015, 05:29:40 AM »

I have this sudden urge to play Magic Carpet

Hahah, had not considered that but that is a dead-on comparison. Hmmm...time to search for some inspiration. Wink

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JobLeonard
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« Reply #59 on: April 08, 2015, 06:50:33 AM »

It was meant as a compliment Tongue

Well, there's Arcane Worlds:
https://www.youtube.com/playlist?list=PL74841ECEE5C39DF5
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