JobLeonard
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« Reply #40 on: March 12, 2015, 02:51:57 AM » |
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Ah, logic programming. That intriguing branch of programming I never could find an excuse for putting in the effort of truly learning it beyond the basics. If I can get that working, I will attempt a more realistic model. Hah, going to work in a theory (of theory) of mind somehow?
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gavanw
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« Reply #41 on: March 12, 2015, 03:11:56 AM » |
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Ah, logic programming. That intriguing branch of programming I never could find an excuse for putting in the effort of truly learning it beyond the basics. If I can get that working, I will attempt a more realistic model. Hah, going to work in a theory (of theory) of mind somehow? By more realistic, I mean each NPC having their own knowledge base (in addition to a single "common sense" knowledgebase), rather than a single, shared, "omniscient" knowledge base. This opens up things like mysteries, the need for reconnaissance (gathering knowledge), and more. I'm with you on learning programming languages/paradigms - I am perhaps the world's laziest programmer in that respect.
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« Last Edit: March 12, 2015, 03:18:43 AM by gavanw »
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gavanw
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« Reply #42 on: March 21, 2015, 09:56:27 PM » |
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Just a few quick changes/tests I wanted to show: Sped up rock generation ~3x, add more variation Interesting bug resulted in fuzzy looking trees, might use this Experimented with adding additional tree limbs And even more limbs, with video Video:
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gimymblert
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« Reply #43 on: March 21, 2015, 10:49:12 PM » |
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You have one of teh most impressive voxel out there with maybe atomontage
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gavanw
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« Reply #44 on: March 21, 2015, 10:55:57 PM » |
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You have one of teh most impressive voxel out there with maybe atomontage
Thanks! I really like Atomontage as well
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RujiK
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« Reply #45 on: March 25, 2015, 06:06:12 AM » |
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Have you implemented collisions yet? With all those unusual shapes everywhere that's gonna be a beast of a process.
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oldblood
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« Reply #46 on: March 25, 2015, 06:10:51 AM » |
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This is super impressive stuff you're doing here. Wow.
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gavanw
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« Reply #47 on: March 28, 2015, 01:04:34 AM » |
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Have you implemented collisions yet? With all those unusual shapes everywhere that's gonna be a beast of a process.
Yes, collision detection is in and works well. I'm not planning to do realistic physics or anything so its just bounding box collisions down to a certain level (about 1/4 meter I think, but adjustable to whatever fidelity). You can see collision detection in many of the recent videos and twitch streams
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gavanw
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« Reply #48 on: March 28, 2015, 01:06:43 AM » |
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I'm testing some "interactions"................. Also, I don't think I've posted many night shots yet. Here is one:
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JobLeonard
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« Reply #49 on: April 05, 2015, 03:08:47 PM » |
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gavanw
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« Reply #50 on: April 05, 2015, 03:53:31 PM » |
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Awesome, I saw this a long time ago but thanks for reminding me about it!
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gavanw
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« Reply #51 on: April 05, 2015, 03:58:20 PM » |
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Obligatory first person view of looking at weapons in hands (now functional with walking, collision, etc; the axe is of course from Hexen) Move, wench, get out the way!
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RujiK
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« Reply #52 on: April 06, 2015, 04:20:19 AM » |
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Pushy physics!
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JobLeonard
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« Reply #53 on: April 06, 2015, 04:39:38 AM » |
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I should have expected you to know about this already. Cool stuff though, right?
How's the logic programming coming along?
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gimymblert
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« Reply #54 on: April 06, 2015, 08:06:52 AM » |
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Yeah I'm waiting for storytelling prototype too
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gavanw
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« Reply #55 on: April 06, 2015, 12:51:13 PM » |
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I should have expected you to know about this already. Cool stuff though, right?
How's the logic programming coming along?
Logic programming is going ok but I am only devoting about 1 or 2 days a week to it at this point. Right now I am trying to produce an efficient system for responding to events/state changes. I have a lot of tasks to tackle outside of it so I don't want to get stuck working on any one area for too long.
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gavanw
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« Reply #56 on: April 08, 2015, 05:18:41 AM » |
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Physics, projectiles, jumping and more: video: preview:
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JobLeonard
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« Reply #57 on: April 08, 2015, 05:27:22 AM » |
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I have this sudden urge to play Magic Carpet
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gavanw
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« Reply #58 on: April 08, 2015, 05:29:40 AM » |
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I have this sudden urge to play Magic Carpet
Hahah, had not considered that but that is a dead-on comparison. Hmmm...time to search for some inspiration.
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