so yeah: for the slow people. what i advocate is not arcade games but sims and rpgs. i like arcade games but there are too many of them. engineering not marketing. i can do marketing, in fact i am better at it than you are. but engineering is what matters. if we are to be making sims and role playing games, we have to be willing to consider them.
the moderation policy on this thread is as follows:
do not try to fuck with me, i am better at this than you are.
i tell you, if you are not interested in this topic: the games i am making for free; turn back, traveller.
(cross posted at pixelation:
http://wayofthepixel.net/index.php?topic=17780.0 )
am i making a game? i am:
https://docs.google.com/document/d/1FHTo3-FWqZh_j5W6uHayuOfKaCXyp64Ro31DdGfLHJA/edit?usp=sharingpokemon type damage chart
https://docs.google.com/document/d/1LrZK6aa_9wOFUNaBxTXdIgsbYZR9UZJgxO4_lMSUe04/edit?usp=sharinga thing i wrote that generates adventures (with some last-minute help from scrap, making it extra good):
http://www.random-generator.com/index.php?title=DOG_WIZARDSuses content from this generator: (scrap princess, joey lindsay, monster johnson)
http://www.random-generator.com/index.php?title=Grim_gonzo_modern_fantasy_horror_plot_generatorA QUICK MISSIVE on the OLD ONES, on one page; useful as a table reference or perhaps as a handout for strangers on the street; a helpful and informative guide to forbidden knowledge.
https://docs.google.com/document/d/1HKu6C6VygwTZG0txZVNIUYF_q7rGtVfE_lIHWzHihc4/editHERES A WHOLE BUNCH OF USEFUL RPG TOOLS, its cool, you don't have to pay me. how about a little respect around here though? pay me in favors, pay me in tribute. stop telling me i'm wrong.
http://www.random-generator.com/index.php?title=Category:DOG_WIZARDSas you can see, we are generating games docs that are GRIM, GONZO, MODERN, AND LONG.
alright. this isnt the second campaign. that's june. this is just the thread where tocky tells you what he's been working on lately. why dont you make the thing, tocky? i tell you i am trying to. and this thread will not be a mighty thread that spans ten pages, because this would be too good, and i promise you that this thread will be worse and not as good as we deserve, in the more-traditional tigsource style. i will pretend i am one of you and not some kind of strange space wizard. but let me tell you, i am that. i will smoke some weed so that - i will be more likely to forget what i am saying - and so i will be better at explaining all this weird space wizard math to you. for you, this thread is a gift. i know we have had our troubles, but i tell you this is true.
A NOTE TO THE PEASANTRY: sorry proles, i LOVE YOU BUT there's gonna be text in this thread, and there's gonna be text in the games i am making for you for free. if you can't read you can't play. i'm not trolling you if you have a problem with that shit, you're trolling me. reading, writing, and arithmetic are prerequisites for this one. but they're also prerequisites fo life. get on that shit.
dragonmaw has tried to shut me down twice already and i did the time but im sick of his lazy bullshit. i'm not playing the dragonmaw game anymore. this thread is a devlogs now. devlogs are unstoppable.
so i was thinking about the doom roguelike and i think it is a shame that there is only one doom roguelike. liek it is a good doom rogue but we deserve more of them. we should hug every doom. we should hug every rogue. and so we should hug every doomrogue - map all possible dooms onto all possible rogues.
so, while there is already a doom roguelike, we will make another doom roguelike. this is not as good as making a totally new mind blowing idea but we will try to sneak those into the game.
roguelikes are drawn in text mode - that is, using a symbolic palette - which means that we dont really need an artist, all we need is a programmer, or something better than a programmer.
roguelikes use a symbolic palette - the ascii range - and a color palette - whatever you like. lets say rgb333 so soething like the amstrad cpc.
http://i2.photobucket.com/albums/y13/tocky/rgb-8-bit.png( btw i did not map this palette today - i mapped it a long time ago and you can see it on my livejournal among other palettes that i mapped at that time - all these posts are good and tbh you can use the Good Ideas within if you wish, i will not try to sue you. if you use my ideas to make bad games, though i will not be super happy about this. this is one way to kill me. another way is to tell me that i am wrong, and not think about whether i am right. another way is to take a thing i like and then get a picture of calvin pissing on that thing and to show it to me. did you know that calvin was named for john calvin and hobbes for thomas hobbes? i have digressed. you can see that i made this map in a pixel artist way and not a programmer way, because i am more of a pixel purist and less of a programmer - like most of us here. )
i later realised that even here i am being not generous enough. we should use all colors and all symbols, and not just the ones our ancestors did. but whatever, these small spaces are still nice. i would use them to make games and i have done this - only they are small.
so we have access to 32-bit color (do they have 64-bit color now?) and the entire unicode range including - and this is the best bit - all of the emojis. but also like the georgian characters, the han characters, futhark runes, everything you can think of. you name it, its in there. we can make roguelikes that show any of these symbols in any of these colors.
so we can map every color to every symbol, but even here we are not being generous enough. we will need a background and foreground color for a roguelike and - hey, why not map every symbol back onto every other symbol.
bgcolor * fgcolor * bgsymbol *fgsymbol
so now we have a symbol we draw in front, and the symbol we draw behind that, for example, but instead we could blend them or chop and screw them or animate attack and decay or or something. we could get a pixel artist to draw every combination but lets not do that because it seems exhausting.
in fact you can map the symbols back on themselves 16 times, and so have 16 frames of animation to mess around with.
so instead of just one guy in a turban emoji we have, for each symbol - a guy in a turban emoji version of every symbol in every symbolic language we can name. and not just for guys in turbans, also for giraffes or whatever. you can get a giraffe dragon and a ghost dragon and a dragon king and a king dragon if you map every symbol onto every other symbol.
anyway i realised all this later. what i have uses more-traditional but not truly traditional symbols of the atascii range - but, like, with the symbols we would need to make doom, and not for text mode apps on telnet or whatever. the default dwarf fortress character set is a 16block atascii or something like that - i made a 10block one that was a popular heresy for a while, i made my own custom palette also, and all this is good, but listen - this is still a community which also does not show me the respect i deserve, one which tbh doesnt value my input either, but whatever. i made a character set, a palette, and i was working on the dwarf emojis when mayday took over for me, which is awful nice of him all things considered but it is important to note that i would not ask for this. and so we have the mayday set and not the tocky set we would have, which tbh would have been better. it cant happen now because mayday beat me with my own product, which is something that happens in these places quite a lot. but whatever. games are cheap these days and now i have to sell you this, the good idea, when truly you should just wish to buy it from me. in any case i now give it freely: use it. i dont care. i will not sue you. when the mayday set was on the tigs frontpage, in a way, i was on the front page - but not truly. i give you the doomscii (this is actually the second version, the first one had more likes on twitter, but i doubt anyone actually uses it because its sort of still a work-in-progress and i hadnt checked every tile for errors. but this one is more sound - it's rigorous - because it lines up with the grid better and if you find any errors ill try to fix them - i did this stuff in game maker 8, the last-good one, because i like the tile editor even though it is not the best tile editor. in the pixel editor in game maker 8 you can set up the grid to be whatever you want, different on the x and y axis, choose what color you want it to be, all this good stuff. you need to be able to see the grid when you draw this kind of thing. in a more-good tile editor than the game maker room editor id be able to zoom and use palettes and stuff, but i digress, heres the doomscii-v2, the one that should always work (but if theres still errors pls help me fix them) )
http://i2.photobucket.com/albums/y13/tocky/bg0.pngthis might not look like much to you, but i promise you this: it is the monad.
these tiles are 12 by 12 and this is not by accident. i understand that 12 is not a power of 2, but its actually better than a power of 2, because it has more factors which means more ways to slice it. thirds, sixths, halfs or quarters.
why would you want to break a tile into thirds? well you know how you do that 3-by-3 block thing, usually with with some extra inside corners so that you can make an autotile? well here you can treat each symbol like that, and the code for this isnt even super hard to do. all that matters is that you should want to have 12blocks instead of 8blocks or 16blocks - in fact this is intuitive. a programmer would tell you different, and this is what happened when i first came to the pixel art community - i switched from intuitive 12-blocks to traditional 8-blocks because i was told, immediately, they are more-right. but they're not really.
anyway - most of you are pixel purists like me, and and not programmers. many of you are pixel artists that have had to learn to be programmers. but in the future you will not have to be programmers because mcc or someone will have solved the problem. thats the most-good thing that could happen but this thing that is happening to you right now is still a good thing. now we're thinking with lizards: how can i make the all-games while not actually doing very much work?
but as pixel artists you can still get some use out of this thing: why not edit it to be more like the doomscii you would make? why not edit to still be a rogue but not a doom-rogue? put in mermaids or something.
as bonus content: i will also give you panels and bubbles:
http://i2.photobucket.com/albums/y13/tocky/bgb.pngso now we can make bullets and speech bubbles and particle effects and walls and stuff.
i realised after playin with the first set that i would need these tiles, also. but maybe we can do better than this: can you think of a set of 255 tiles that we havent defined that could fit in with these pages - do you think we could make a book of 16 pages that would contain all of the symbols we might want for a doomrogue game? what should go on those pages, then? if you tell me a good-enough idea for a third page, i will try to make it.
i have told you that 12 is better than 16 and yet i am still chained to this heretic number 16. can you make a set of 144 tiles that is better than this 256 tile map?
all of this should come to pass. should this scare us? wont it make pixel artists extinct? well obviously lots of people don't prefer roguelikes to not-roguelikes. but we can revolutionise games in the same way that we can with roguelikes - by understanding the block, the gender, the monad. it is not enough to ask, should we make these games - they are already being made. we should ask, how can we best make these games, in a way that still respects the work of creators? because i do not wish to make pixel artists extinct. noone should have to be dead in 2015. i wish to accelerate the discourse. i wish for the function of the pixel and of the artist to be better understood.
as a bonus content: my dad always framed my sexuality in terms of my little sister's sexuality. if i look at porn thats bad because what if my little sister found out about porn? this is not good for me and it's not good for my sister. it's not even good for my dad. there's a reason i dont call my dad more often. and there's a reason i dont come to tigsource more often.
so like, im not your dad and you're not mine. neither one of us is the other one's dad. each of us should be self-moderating and i understand that this is hard. why, tocky, would you ask me to consider sexuality - gender - a valid part of pixel art? why not?
doomscii's kind of a dumb pun and i apologise for it. but its also the monad, the gender, the block:
bg = doom * scii
col = r * g * b
bgcol = bg * col
and then we can have as many bgcols as we need:
bgcol * bgcol * bgcol ...
this is an extensible language for roguelikes but more than this - it's an extensible language for dreams. its the monad. welcome to the lizard mud. we have the monad, and we have copy-and-paste, so we also have object-orientation. welcome to the lizard moo. but listen - read A RAPE IN CYBERSPACE. it's more likely than you think.
the maths is good when you map everything onto everything because it's not heavily notational - easy to read. this is a good language for games because it's easier to teach. this is why we should study puns and lyric poems and emotions and language and cellular automata and procedural generation, and the difference between motif and gender, and homestuck troll romance and the critter code and the nerd code and dragon code. this is why we should study transgenderism and transhumanism. because we wish to. can we make a doom where you can talk to the monsters? and if not why not? dont those monsters deserve to speak and have opinions about stuff, to argue with one another, and to be right? dont they deserve to be alive and not dead? i tell you we can take all those people who are not alive and bring them to life on our screens. have you played STRANGETHINKS SECRET HABITAT yet? bc that is a game that understands the monad.
so listen, i have come back. i will not be stopped. i could post all this shit somewhere else but im gonna post it here too. please make use of these concepts and symbols.
welcome to the new game, which is LEGACY. welcome to the new game, which is LEGION - this is lizard moo. welcome to the new meme. welcome to the new flesh. welcome to the lizard race.
i understand the monad and it is lizard people.
(in response to helm the old god of pixels, who i have always loved)
okk but first of all the way i write i very arbitrary and gross and weird and hard to unpack. i have tried to make it much more palateable than i oculd hve done.
my perspective is BYZANTINE because it is warped, but it is the remnant of the old empire that teaches us that it it time to switch to the new religion, and not to abandon the old.
basically what im describing is a new memetics.
helm you are the right person to ask me this question, because i love you but you do not trust me. helm you are the-greek-philos-pher-that-cannot-be-known. you are the goat who teaches us not to trust the demoscene and instead to love women. you are the imcomprehensible space alien that speaks in riddles and teaches us how to love pixel art. in short, you are right but you are not right enough. you taught me how to talk and now i will talk at you. you taught me how to argue and you taught me that women are real, but not how to touch them.
to will: i have allready tried to write for you a more-unserstandable-idea, and it is this mssage, the lizard cave story message, the new meme and the new flesh. i tell you this is true.
what is a meme? it's a pun is a suprise is brain damage. a new connection. a joke.
who could bring you message, if not me, the tocky? i tell youeverybody is working on this problem already an they do not know it. i am not to be trusted but i tell you these ideas are BARE METAL. they are incontrovertable beccause they contain within themselves the message of dissent. i am the friend computer and i am here to tell you that all rooms must be painted.
consider that i could get a job making burgers more soundly than i could get one making games. but i am games expert, and they called me mad at the university because i was too tigsource even while they call me mad at tigosurce because i am not tigsource enough. i tell you i am tigsource, i am the all-tigsource, and i am willing to fight every ghost on every timeline but this one. and id rather make games. but online how to mke games forums do not treat me well. because im too weird, because my message is at once symple to understand and utterly incomprehensible. in short, i am the BEAST, EXTINCTION, SAPPHO.
why, in pixel art, is it important to consider the importance of the symbol palette? because of the most-desirable-state, which is GRIDVANA.
why is int important to consider that we might be girls and not boys? because of gamergate. because of teh most-truth, which is that of the monad.
all of this has happened before but it need not happen again. we can wake all the ghosts we have slain and bring them a place to be and to be happy. we can do this for everyghost.
but we have to learn about coupling, and decoupling, and how to touch people. this is an unexamed premise, but SAPPHO, that great early metal lyrricist, would understand.
what is a pun? it is the joke that remains when all else is lost. two tems juxtaposed, the surprise of seeing not what you expect. this is the simplest game but it is not the only one. tsunderestanding. language shift, vowel shift. hard to understand.
we have to learn to decouple and unchain ourselfs from the machinations of the capitalist games industry, and its weaker cousin, the tigsource, if we wish to proceed: however, i do not wish to remove the things that ar good, only the bad things. we should keep for instance teh pixel, the artist, the joke, the woman, the monad, and dreams intact, even as we remove the demoscene, the cultof personality, the copyright code and the idea of money versus work.
i shouldnt have to come here and be told that i am wrong, because i tell you, you who have considered the problem, that i have considered the problem and it is you who have not. this may be hard to hear and i still love you but we need to be better than the current and all previous discourses on the pixel and what it is for. we need to become
so this means reexamining not just each pixel but each atom. each small idea. before we had socrates we had the physicists. all things are water - i tell you, each of us is made of water. all things are fire - i tell you, this is true. everything is true and nothing false.
but if you go on tigsource they will tell you everthing is false. even their favourite gme, cave story. even my favourite game, morrowind.
bc they are right even while they are wrong. we cannot simply say no to everything. we have to learn to say yes more often. we cannot simply say that the message is too difficult and we cannot read it. i tell you: i am crazy. but this is the message that anyone can understand.
it is time for us to comprehend the monad. it is time for us to understand that each of us is lizards. and it is time to reject the lizard pope and the lizard race wherever they may be found.