Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 18, 2024, 05:04:36 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsthe tocky game
Pages: 1 ... 4 5 [6] 7 8
Print
Author Topic: the tocky game  (Read 18671 times)
tok
Level 4
****


View Profile
« Reply #100 on: March 02, 2015, 11:19:28 AM »

i woulda fucking wrote that post in teh lizard thread, there's a spot for it. you guys wouldnt let me. you guys wouldnt hear that you dont even know about shadows yet. not you, rj.

PLATONISM is the kind of love where you assume that the other guy AT LEAST FUCKING KNOW WHAT HES TALKING ABOUT AND SAYS WHAT HE MEANS. sorry im kinda mad about this shit. if you want me to be comprehensible you ahve to be willing to listen in the first place.

lets be more platonic on here, lets be platonists.

are you ready to hear about lizard people? nah man the world aint ready for this text post yet.

do you believe that jet fuel can melt steel beams? it doesnt matter. peopel believe that stuff, and now we have this security state that doesnt fucking know what its doing. when we should be living in a utopia run by philosopher kings or some shit like that. thats a grey goo - a rogue ai. its not gonna look like you expect. the weakest part of any system is the human element.  mr gorbakachov, tear down this wall.

anyway, thats a classical greek male perspective. lets also have a SAPPHO so that we might know women. eventually, when we get to BYZANTINES, we will talk about like theodora and fausta. when we talk about the chinese we can talk abt WU ZETIAN. but thats not until we get to the TANG DYNASTY. if i remember it right. its okay though, theres only ever been one woman in china.

i usually let PLATO stand for non-binary. one of the stoics can be the man in the triad. EPICTETES or maybe MARCUS AURELIUS. a roman.

is this relevant? you guys are gonna need to know world history if you're gonna make a game that has a world history in it. we're gonna have to talk about the jews and gypsies and the moslems and arabs and the various chinese peoples, (not just the han) at some point.
« Last Edit: March 02, 2015, 11:53:24 AM by tok » Logged
happymonster
Level 10
*****



View Profile WWW
« Reply #101 on: March 02, 2015, 11:52:53 AM »

I feel like you have a tornado in your head all the time.  Shocked
Logged
tok
Level 4
****


View Profile
« Reply #102 on: March 02, 2015, 11:54:03 AM »

every bullshit thing you guys tell me, i will remember it forever.

"
but the games here are not growing fast enough, the same level of quality as always. which is kinda middley.
"

seriously: we can talk about moore's law but you guys arent growing at the speed of microchips or the speed of transfer, or storage or any of this shit. you're not even rowing at the speed of games. you guys add like one new idea every 15 years. and i live in australia, where the worst games censorship in the world kills us all, and the internet is slow because there's no infrastructure to support it.  i can do multiple ideas in the same text post. lets speed this shit up.

did you know that there are five billion videos accessed on youtube every second? five billion? that sounds made up because i did make it up but lets say 5 billion. thats a time machine. five billion seconds per second. how are we disseminating this information among the people? we are not. but games are better than youtube.

WHAT ARE YOU EXCITED TO TALK ABOUT TODAY TOCKY?
i'll tell you. ANONYMOUS BRANDING. a new thing i made up yesterday.

first we're gonna have to talk about amazon, though, because you guys dont know all the shit amazon does for us.

Amazon.com (from wiki's disambiguation page at http://en.wikipedia.org/wiki/Amazon)

    Amazon.com, an online retailer
        Amazon Locker, Amazon.com's self-service parcel-delivery service
        Amazon Marketplace, Amazon.com's fixed-price online marketplace
        Amazon Publishing, Amazon.com's publishing unit
        Amazon Studios, Amazon.com's division that develops comics, movies and television shows
        Amazon Instant Video, Amazon.com's streaming video service


http://aws.amazon.com/s3/ << amazon will do you a virtual serverfarm of any size for any storage solution. they already do this for lots of websites. they'll match any price, if hear.

amazon didnt turn a profit in their first nine years. they're a technology company pretending to be a retailer. in 2006 they made their first 5 million profit on 1 billion of revenue in that same year. chump change. they're not about making mmoney, they're about stealing you and putting you out of business. they compete with all companies including their clients and themselves.

like the kindle, for a company that already sells books? they're going into brick and mortar stores now, after they put all the brick and mortar stores out of business. why?

so in games we should be thinking about VIRTUAL REALITY, TRANSHUMANISM, ALTERNATE REALITIES, NONVIOLENT GAMES, CAMPAIGNS OF GAMES, SIMULATED WORLDS AND ARTIFICIAL INTELLIGENCE. SIMULATIONS. ROLE PLAY. TRADE and the IDEA TRADE.

have you heard of the mechanical turk? http://en.wikipedia.org/wiki/Mechanical_Turk

amazon publishing, amazon local, amazon fresh. they want to put 3d printers in vans and drive them around, print the product right there for you.

they'll print your book for you. pretty simple. turns a PDF into a book. thats CREATE SPACE. https://www.createspace.com/

the thing i want to tlak about, i dont even knowwaht it's called. if you got a smart phone with the amazon app, and you put it in barcode mode, it'll tell you about any prodict you can scan. but it'll also scan book covers. we know how to scan faces. so like: why not scan everything?

if youre in a shop you can check every item against amazon in real time. ussing the current version of this app. do you want it now for 30 bucks or cheaper in two weeks time? well, i live in australia so its not gonna be that much cheaper. but lets be real: this is a pleasure economy for the user. a game, or a system that makes games.

but if we get all the vr stuff going we can start to get rid of physical stores and have spaces that serve different functions for different users. like the internet, like the internet of things. but more virt. youre in some kind of shopping abstraction. the products and prices are matched to you, the customer. everything else is hidden. isnt this insidious? if you do get rid of physical stores, what are you gonna put in your cities? games, probably. labyrinths. but are they for us or are they for the illuminati?

and so we will get BOOTLEG BRANDS that look real to the computer, and ANON BRANDS that are unscannable. we get faster markets that compete in real time, and faster than this. mystery stores where you dont know whats  gonna be there. branded automatic paths so you follow where youre told to go by the company, that happen to lead you past shit they want you to buy. path markets.

but if you only think about ANONYMISED BRANDING as cloning then you're not thinking fast enough. it is already happening. you can make a game with orcs and elves in it for nothing. you dont need to put legolas in there. let the user do that.
« Last Edit: March 03, 2015, 02:12:15 AM by tok » Logged
tok
Level 4
****


View Profile
« Reply #103 on: March 03, 2015, 02:38:46 AM »

(continued)

so i can make a game that looks like an existing game but is not it. all the games that make money are clones. angry birds is a clone of that armor games pre angry birds. castle something. minecraft is a clone of infiniminer. this is not illegal, its not even frowned upon.

so we been making doom clones elsewhere a long time and cave story clones here a long time, and the good news is we stopped giving each other shit for this. but we haven't stopped giving each other shit on here for NO REASON WHATSOEVER. this is legacy shit. bad mods bad moderation. whatever. it's  part of the tigs culture now.

we make rogueishes or rogueloves or whatever you want to call them, now. roguelike-likes. somewhat-roguelikes. they dont pass muster with the http://www.roguebasin.com/index.php?title=Berlin_Interpretation but this is fine because the BERLIN INTERPRETATION of roguelike form has actually never mattered even for a monad. it is a false model. we make these roguelikelikes now since first diablo and then dwarf fortress and then spelunky came out. by we, i mean, the games industry. all of this is good - theres a lot of legacy shit in the roguelike genre we can do away with. what do we keep?

first of all we need the grid for tiles but we dont need it for movement, so lets throw that out.
permadeath? maybe.
ascii? no fucking way.
procedural generation? YES OF COURSE YOU DORKS OF COURSE WE WILL NEED PROCEDURAL GENERATION.

but we dont do enough with it. we generate levels and sometimes we even generate characters but we do not generate stories. i mean, we simulate the arcade gameplay style stories but not the broader plots. we dont simulate arcs, we simulate encumberance. we need relationships between characters that are more complex than the spelunky-shopkeeper and spelunky-babe relations. i guess tunnel man is a complex relationship but tunnel man is just there to screw over the user like tom bombadil or tom nook or some shit. we do not need this.

returning to the topic which is ANONYMOUS REBRANDING which is what we will need to call CLONES that are not CLONES because they actually contain new ideas.

what kind of doomrogue do you want to play? what should we be making? are you the user? are you the designer? are you the developer?
you have to be all three if you want to get anything done. so we must know games from playing them, and testing them, and building them. what kinds of games should we play and test and build?

i have said we should not make arcade games, we should make ROLE PLAYING GAMES and SIMULATORS instead. what is the difference then?

an ARCADE game is there to fuck over the user: to take their money and get them to stop playing soon after. so we can take their money again! isnt that fun. a power user can game this system but the games are hard for a reason: it makes more money. it's a skinner box, a poker machine, a hamburger engine. we dont need this because we're not simulating an arcade on our users' devices. they're gonna play our games for longer stretches of time, and so: we do not need to kill them very often.

this means we might need to let the user set their own difficulty or (gasp) dynamically assign difficulty to suit the player. we don't like this because it's illusionist DM bullshit. why don't we like the illusionist DM? because they lie to us.

THE QUANTUM OGRE. a classic example from OSR d&d.
if youre playing d&d and there are two paths, and you can choose either one, and you don't know where they lead, which path do you choose? i tell you if the DM doesnt give you any information then the DM is lying to you. both pats lead to teh same ogre because the dm hasnt even thought of two different things yet.

either way the illusionist DM's gonna make you fight the same monster, because the ILLUSIONIST hasnt considered the other path truly, because they havent had to.

what kind of dm should we be? we should be simulationist DMs. we should build worlds that still exist even without the player visiting to verify them.

whats a game that does this? we have to look at strategy games. CRUSADER KINGS. and before that CIVILIZATION.

ANYWAY. I HAVE SAID THAT DYNAMIC DIFFICULTY IS ILLUSIONIST BULLSHIT. WHY HAVE I SAID THIS
lots of games dymanically adjust difficulty these days. they do it with many-mile-long tutorials, they do it with auto-targeting and they do it by removing or nerfing enemies that kill you too often. we can do all this at real time but the player doesnt like it.

this is because we want each player to have an experience that matches all other players, so they can compete with one another. why do we want that? seems pretty bullshit to me. holdover from multiplayer cultures and mmos.

so we might have to become something other than illusionists and something other than simulationists. if only we had the brain power to comprehend non-binary logic. oh wait we do.

so four kinds of dms we can be. illusionist, simulationist, both, and null. what is best? we barely even have enough language to talk about this stuff.
« Last Edit: March 03, 2015, 02:48:30 AM by tok » Logged
tok
Level 4
****


View Profile
« Reply #104 on: March 03, 2015, 10:07:39 AM »

the guy at the linked article is apparently being paid by the word, and not very much per word. http://kotaku.com/how-anita-sarkeesian-wants-video-games-to-change-1688231729 he also has to pay lip service to the dumb kotaku version of neutrality.

1 no smurfettes. have more women in the thing than one. then you can have girls with personalities beyond 'girl'. put some women in it. do like half of your characters as women. yeah, thats a quota. match your character base to your potential player base.
2 have women characters with different shaped bodies. look at team fortress 2 and be like 'if i did this as all women instead of all men, would i do them all with the same body type?'
3 women of color. put a black lady and a chinese lady and a muslim lady in it. easy. native women instead of colonists, even.
4 less porno groans. have the women make the pain noises that sound painful. youre probably not gonna wank to video games anyway.
5 more clothes maybe. let the diversity of earthly fashion inspire you. maybe cover up some bits.
6 lets be real. nobody ever talks about penis jiggle physics. why not?
7 women as humans not only objects. more of this.
8 idk must have missed one. wild card. think of something new.

this list has 8 elements so you can just roll a d8 every time a feminist tells you to shut up, then do that thing, and you will no longer be wrong.

what about me, what do i think? all this is good but it is not good enough. put ghosts and lizards in it. agenders and nonbinaries. let me play the monsters and talk to the monsters.
« Last Edit: March 03, 2015, 10:14:19 AM by tok » Logged
tok
Level 4
****


View Profile
« Reply #105 on: March 03, 2015, 03:04:02 PM »

so what am i doing in here if it doesnt look like im developing a game( though i am ) ? actually im designing a better game. better thought through than the games we usually make. and then: you can use this knowledge to make your own better game.
Logged
tok
Level 4
****


View Profile
« Reply #106 on: March 03, 2015, 04:27:05 PM »

I'd like (more) tutorials on any of this stuff:

programming:
online/LAN-based multiplayer
online high score tables

game design:
simple AI stuff (like, designing movement/attack patterns for enemies to match the movement/attack capabilities of the player, bullet patterns, etc)
level design principles (placement of barriers and resources, controlling view, flow, etc)
procedural generation (levels, stuff in general)

storytelling:
characters with interesting backgrounds
creating a setting
making stories with endings
keeping players motivated
presenting story in a game without cutscenes

art:
character design
anatomy
colour theory
light/shading/rendering
animating walk cycles
animating combat (especially this)

if anyone thinks that they couldn't pull off a tutorial on something I've listed, but could manage an opinionated essay, or, like, an anecdote, I'd like to read that too. I just want to see people talk about this stuff, more.

the 'request a tutorial' thread is a joke. might as well throw your post into an abyss.

so yeah. i will write these tutorials. i'll write them in this thread. HAPPY BIRTHDAY to me i guess. i am now properly 27 whereas before i was 26 and a half. what will i have made by 30? more shit probably.

Total time logged in: 20 days, 50 minutes. it's day 20. 440 posts. more posts over here, now, than at pixelation. this game will be my gift to you guys for NOT BEING SHIT. LETS BE MORE PLATONIC IN THE FUTURE, MORE SOCRATIC. MORE SAPPHIC. MORE EPIC. MORE AURELIAN.
« Last Edit: March 03, 2015, 04:53:08 PM by tok » Logged
tok
Level 4
****


View Profile
« Reply #107 on: March 03, 2015, 05:54:45 PM »

NEW POLICY FOR MINCED CURSES
im trying to not cuss so much because it bothers people.

but i need to still say offensive stuff a lot. so i'll need minced swears.

im not doing a money jar, i dont have money. but if you catch me swearing you can tell me to cut it out. i'll listen.

so the policy:
for 'fuck': i'll use 'piss' or 'love'.
motherfucker: pisslover, motherlover, bastard, whoreson.
shit: stuff.

i'm starting slow.
Logged
tok
Level 4
****


View Profile
« Reply #108 on: March 04, 2015, 09:14:02 PM »

SO NONE OF YOU DUDES REALLY UNDERSTAND WHAT YOURE SAYING WHEN YOU SAY NO TO ME.

what you're saying is, 'i dont understand'. because i have a logical basis for all this shit, i can prove all this shit to you, ive been proving it. none of you even knows what question to ask to begin to know htis shit. i try to help but i need someone in here who at least wants to learn what they dont know.

i showed up an hour early for my lecture on the raspberry pi and i ended up in the second half of a lecture on economics.

she had already explained supply, she was explaining demand. um, what is supply?

its a function. its the function that maps the price of goods to their quantity. we can only sell what we have. the other function, the inverse function, is called demand.

so you can draw a cross, X,  two lines that intersect somewhere, and all economists know what you've drawn. supply going one way, demand going the other: where they meet, an equilibrium. but we can see we've only drawn one equilibrium in what is really a multidimensional cartesian sea of possible equilibriums.

we are only considering supply and demand: two lines for two axes. those axes are price, and quantity. pretty boring right?

we're in PQ space. why not jump to three dimensions? why not throw in R? what does R represent?

relations. which is to say, responsibility. rationality. doesnt really matter.

now we can talk about price relations, quantity relations. we can talk about things that are neither prices nor quantities. that seems better to me. what about you? would you like to have to live in a market that was also relational? rational? responsible? nice? rather than the shitty market we have to live in now.
« Last Edit: March 05, 2015, 01:10:26 AM by tok » Logged
tok
Level 4
****


View Profile
« Reply #109 on: March 04, 2015, 09:32:27 PM »

THE RASPBERRY PI
so whats a rapsberry pi? its an open computer, its cheap, its basically a phone. phone guts, any brains. we dont need to tlak about the raspberry pi, thoguh, because its just a computer. we can talk about computers.

http://en.wikipedia.org/wiki/Antikythera_mechanism

whats a computer? some of you guys did IPT right? you know the IPO model?

input-processing-output

so like, you got your mouse and keyboard, you got a cpu, you got a screen. a computer.

theres an ipo-s model, that looks like

input-processing-output
            storage

but we don't really need storage, storage is a pyramid scheme. our rate of storage is never gonna match our rate of transfer, of processing. so we're gonna have to be breakign the task into smaller and smaller atoms, and thats a tradeoff. lets do all this shit in one core and not many.

turing teaches us that any computer that is turing-complete can be represented on any other computer that is also turing-complete. that's the basis of all computer science.

so whats s o great about hte raspberry pi? it puts all the shit we used to do on separate chips on the one ship. graphics, control, arithmetic. and memory but we dont need memory, all this shit can be anonymous, its gonna have to be on alldas.

BACK TO ECONOMICS
so we were representing supply and demand as linear functions before: X

but we're talking about computers. moore's law (moore founded intel) teaches us that we can build smalelr and smaller chips every year. exponentially smaller, until we hit the physical limitation, the atom chip.

but everythign is based on the size of the chip, (as well as physical limitations like cooling) so when the chip size goes down, everything else goes up

clock rate, word size, number of cores, benchmarks, power efficiency, millions of instructions per second. all that stuff is going up exponentially. we dont have teh logical structure to support this exponential growth, we're talking about exponential increases in technology not in software.

WAIT A MINUTE DIDNT YOU SAY NUMBER OF CORES WAS A PYRAMID SCHEME?

yeah it is. it's like this:

in the register reference we can currently store 1 kilobyte per time. Level one cache, 64 kilobytes. Level 2 cache: 256 kilobytes. level 3 cache: 4 megabytes. you connect that with a bus to memory which is like 16gig these days. another bus connects you to the disk, thats 16 terabytes maybe. maybe 1 terabyte if its a ssd.

so you can see htat we try to crush this shit down to as small a data as possible so we can do arithmetic on it. in the alu, in our cpu, in our core. all this on the chip. if its not on the chip it doesnt exist.

but we cant go faster on chips that we do right now, because heat. how do wwe go faster? we add more cores.

so have a one core thats the master core and give hime 4 slave cores, give each slave 4 slave slaves, then we can send operations to be processed for specific localised tasks when we need it, then we stick a big heat sink on every chip and we have sped up transmission, we can go faster. we just turn off the dudes we're not using.

but you can see how this is a pyramid scheme, its not really the solution, it's tacked on.

what do we need instead? we need non-binary logic. the quantum computer.
« Last Edit: March 05, 2015, 01:12:42 AM by tok » Logged
tok
Level 4
****


View Profile
« Reply #110 on: March 04, 2015, 09:38:16 PM »

SO I ASKED THE LECTURER ABOUT THE QUANTUM COMPUTER AND HE DOESNT FUCKING KNOW ANYTHING ABOUT IT REALLY. so we're gonna have to do our own research.

ok, so i don't really give a shit about quantum, i dont need all-computers. i just need non-binary computing. but i'm not moore, im not intel, and i cant print non-binary circuits. not yet. what technology can i, tocky, a poor person, get access to?

all i have is a laptop. thats a supercomputer though, 5 milion times more super than the best computer we had in 1975. that means i can put 5 million men on the moon, crack five million enigma codes, and blow up five million japans and i dont even have to get any extra tech to do it.

if thats not good enough i have access to all of the tech at the university because im a student there and i completed the oh&s course, so i'm a super-student whos even allowed to open doors into the labs in the engineering department. tomorrow they're gonna lend me a raspberry pi. so i have a lot of options. even if i wasnt a student i could just walk onto the campus and start using their stuff, the security there is super lax. noone asks for id. im not even an economics student but i can walk into any lecture theatre and steal any knowledge i need.

but turing has taught us that if these non-binary computers are worth a damn i can emulate them on this fucking supercomputer of a laptop i'm typing on right now. oh shit! thats game design. lets do that then.
« Last Edit: March 04, 2015, 11:32:33 PM by tok » Logged
oldblood
Level 10
*****

...Not again.


View Profile
« Reply #111 on: March 05, 2015, 06:03:33 AM »

oh shit! thats game design. lets do that then.

Emphasis mine.
Logged

tok
Level 4
****


View Profile
« Reply #112 on: March 05, 2015, 10:25:56 AM »

i already am though.

um i must remind you (again) that this is the design phase. there are five phases in the engineering process: design then development then build then test then market, in that order probably. i'm kind of doing bits of all this stuff now, probably.

during the design phase i do the same stuff as later but with ideas rather than products. (there are five phases in the design phase: understand define ideate prototype test - this is what im doing now) i can discard a lot of stuff right we don't need, now, in the design phase, and i dont have to build it all, i can just hang some lamps on the bad ideas and keep going without them. or i can sneak them in anyway, but not without testing them first. i do not know what i do not know, about the player.

but i need to be talking to the potential playerbase, otherwise it's just noise. i will sit in an empty room and talk to myself, but if i want to make a game that makes money (yes! i absolutely want your money, but that is a late-game concern. what i need from you right now, today, is time and eyeballs and good-responses-to-good-ideas and the-tigsource-spirit and passion-for-the-game but all these things are lost to us, all we have left are trolls. at least try to fucking match me, i have given you all the tools to do so) then i have to put this stuff where people can engage with it. those ideas that people cannot grok, i can throw them away. i'll re-represent them with dumber ideas for the children in the cheap seats. in any case i can compare this devlog to the competing devlogs and be like "those devlogs that get more replies, do they make better games? do they get a better class of reply or jsut more-shitty-replies-in-greater-numbers, those replies i have culled here because they are not useful to us. should i try to emulate those devlogs on this devlog? why or why not?" these are questions we must ask.

but um, yeah, there's a feedback loop in this thread, at least nominally. if you dont say anything then i'm doing something wrong. if you only give witty bullshit answers i'm doing okay. but if you actually think about the problem and respond in kind - well, thats the think i'm trying to make happen.

i have shown that i can draw, asking me to draw a bunch of pretty pictures right now, when i could be writing, is a massive (massive!) misuse of resources. i gotta use this time to write while im in write mode, while im able to write. later, when i am old, (or depressed, or back on weed because im depressed, etc) i'll have forgotten how to do all this stuff, i'll have an old guy brain thats falling apart or whatever. so right now, today, i gotta be doing the stuff i'm doing. in six months time i'm going to be sick, again, of being told no, here and at the uni and by my family and friends. so then i might be in draw mode or lich mode or whatever. busy with projects. but this is is the first semester and here (and in the last semester) good ideas might still florish. on my worst days i even forget teh good shit i made before, the same way you guys have forgotten.

so: if it looks like spam: its not spam. i m gathering information about how the game must work and how the player will respond to this stuff. what im seeing generally is that the player will choose not to comprehend the problem and not to engage. i could use some more counter-texts, if this is not so.

morrowind is a good example here because lots of people have played morowind but most of them did not engage with it, including, it seems, bethesda themselves. they expelled the heretic kirkbride so they could go back to making the most boring version of morrowind imaginable, which is to say, oblivion. then, when that worked anyway, we saw that they dont have to be both-good-and-right to make money. so um, they cant clone kirkbride without understanding kirpbried but tey dont have to, they can cloan a weak version of dante, and get partick stewart to do a voice in the tutorial, the tutorial they do not need - and all of us will still buy that shit game and try to find the good in it, because noone else even know how to make role-playing games.

but um, lets be good-and-not-wrong. anything else might not be good, it might be wrong.
« Last Edit: March 05, 2015, 11:32:29 AM by tok » Logged
tok
Level 4
****


View Profile
« Reply #113 on: March 05, 2015, 11:04:19 AM »

NOW LETS TALK ABOUT AUTHENTICITY
i saw a ted talk on this a long time ago but i cant remember the name of the guy. it was about AUTHENTICITY. so like: search for "ted authenticity"

we could talk about like, a coffee shop or disney land here, but let's talk about games.

there are two kinds of real: looks-real and is-real. now we have a nine-point model. we could make a game that is bad at looks-real and good at is-real. but that seems like a not-good idea.

so games can be real-real. they can be fake-fake. they can be real-fake or fake-real. they can be neutral-fake or neutral-real, or real-neutral or fake-neutral, or TRUE-neutral, which is neutral-neutral. nine kinds of games as far as 9-point-AUTHENTICITY is concerned. which games are true? all of them are.

so where do you want to live on this map? i want to make games that are real, i dont care very much if they look real or not. the pipe, not the picture of a pipe.

thats what gets my money. how about you?

WHY AM I AVOIDING THE USE OF THIS WORD 'BAD'?

FIRST OF ALL because it's a transfem slur: https://www.google.com.au/?gfe_rd=cr&ei=Bqr4VJ78D6fu8weu-oG4Ag&gws_rd=ssl#q=etymology+bad
 I'm not saying we should throw away the word, just that we should know history. know that you might be on the wrong side of history. if you choose games (or fairness in video games journalism) over women, over the basic wisdom that we're gonna need women and if you send them away they wont die, they wont cease to exist. they'll just post elsewhere. all you dudes are baeddels anyway, you're just unwilling to comprehend the problem.

SECOND OF ALL BECAUSE WE DO NOT KNOW WHAT WE MEAN WHEN WE SAY BAD:
http://dndwithpornstars.blogspot.com.au/2015/03/thirteen-ways-of-looking-at-terrible.html
http://en.wikipedia.org/wiki/Bad
http://en.wikipedia.org/wiki/Bad_%28economics%29
http://en.wikipedia.org/wiki/On_the_Genealogy_of_Morality#First_Treatise:_.22.27Good_and_Evil.27.2C_.27Good_and_Bad.27.22

WHAT CAN WE LEARN FROM ALL THIS.
all games are true. but your game is not the real-real game unless you are true tor yourself and also true to your audience.

« Last Edit: March 05, 2015, 11:43:35 AM by tok » Logged
rj
Level 10
*****


bad, yells


View Profile WWW
« Reply #114 on: March 05, 2015, 12:16:29 PM »

re: your use of writing over pretty pictures

you've got a point that discussing things in an extensive way can be inherently valuable, even if separated from the devlog's traditional purposes (just look at sean's even the ocean log, for instance; once he got a wii u it was just constant discussion about bayonetta and the like, instead of, you know, traditional devlogging) but i think that perhaps at least insofar as a devlog's traditional model works, long-winded discussions are at cross-purposes to imagery, which instantaneously get across your game's look and (ideally) its progress visually. similarly, updates about the game's code (showing new things it can do) and its music, etc (showing new sounds) get across an image of the game directly.

of course this ignores the basic obviousness that you're clearly not interested in making a "traditional" devlog, so idk!!!!

MAYBE i think focusing on working on some kind of concrete codework + traditional devlog work + iteration would be valuable in addition to the discussion; that way you're progressing in a more concrete way (i know that i run into the issue of starting things and even prefer writing about them because working on a design doc is easier than working on a game) while still delineating your ideas in an interesting way
Logged

tok
Level 4
****


View Profile
« Reply #115 on: March 06, 2015, 06:16:50 AM »

my current plan is to have something that is at least downloadable and interactive on here before i get into the tenth page (again).

um i'll have to work in python again once they start giving us actual python projects that are due. i know that it is possible to make games in the tigsource style in python, i have done so, so expect that.

they handed out the rasperry pis this week and i can see that from now on i will probably always need to have a rapsberry pi for bulding real world coomputers things with because i can't really afford to not be doing that stuff, so expect that too. raspberry pis are like 50 bucks, cheaper as the cheapest phones, but about infinity times better than phones. they also seem really 80s like i have know idea what the equivelant tech iwll be in five years time but its not gonna look like a raspberry pi (i think) but i will build the tocky version of a game boy also probably. thats probably just a game boy or whatever, a smartphone maybe, wth a raspberry pi attaached. so um expect htat too.

i'll write up a report of a warhammer midsummer larp i played in tonight that was better than my own larp. so expect that too. i will pull my shit together, this much i cna promise you. i also figured out the non-binary computing solution. now i will sleep.
Logged
tok
Level 4
****


View Profile
« Reply #116 on: March 08, 2015, 02:05:33 PM »



<< not right enough.

hate to sound like a broken record but the solution is always to throw in more genders not fewer. four genders including nonbinary & agender. that gets you to the 9 point model but it gets you to the 5-billion-billion point model because the player gets to choose this stuff. like its not enough to learn to decouple, we gotta do better than this.

SO TOCKY WHAT TEXTS AM I GONNA NEED TO READ TO COMPREHEND ALL THIS NEW STUFF THATS HAPPENING NOW
i have already told you. you need red and pleasant land: http://dndwithpornstars.blogspot.com.au/2014/12/red-pleasant-land-and-death-frost-doom.html?zx=ca1d689c82e6040e

and you need a copy of every book scrap and patrick have beeen working on: http://falsemachine.blogspot.com.au/

if you don't have enoug hmoney fro that shit,you could read a weak imitation that's still better than all this other shit, the lesser games that you have heard of. read my books. my books are free.

http://evilbaboons.blogspot.com.au/search/label/LEVIATHAN%20OPEN%20BOOK%20RELEASES

that's the current state of the art. if you want to be a real game designer and not a pretend one, i mean. good luck trying to convince a better game designer than me to come to tigsource adn to teach you nerds, you don't deserve this.
« Last Edit: March 08, 2015, 02:24:45 PM by tok » Logged
tok
Level 4
****


View Profile
« Reply #117 on: March 09, 2015, 05:57:27 AM »

ok, so its something kinda mmo (at teh very least, it supports many players and its kept online, but is itself  single-player, so i guess it is an mso, but where other players' changes do affect your version of the worlds)

i dont want to ask the player to sign up (username and password)

but i do want to track the user-base and the character-base, i want persistance-between-sessions and something-like-save-games. i want to be able to know if the game is growing or shrinking or whatever.

so its gonna be something like a username and password:

world-house-name, as 24-bit keys.

so: a key for each possible world, each world can contains all possible houses (families, like game of thrones) and each house can contains all possible characters. if a character is slein they can be reborn, but only 255 times.

(do not go to the null plane, world 0, it is not a good idea)

how big is 24 bits? it's like 16 million. valve currently has 75 million users and i doubt i can match them, but remember it's three different keys, so 16 million ^ 3. practically infinite. i'm sure there's some kinda y2k-style mistake i'm making but my colleagues in the year 24bit**3 can figure it out.

um, what am i doing with the other 8 bits? i'm using it to track the history. a world can be destroyed and regenerated 255 times. a house can be eradicated and fathered 255 times. and a character can be  born and die 255 times. all that multiplied together: 255^4 = 4228250625 unique lives for each named character in the multiverse. somethign liek that. seems like it should work. im not soooo great at large numbers.

anyway you don't want to tell anyone what your keys are. your name is exposed in the interface, but if you tell someone your given name, house name, and world name, you've told them your true name and they can sign in as you and mess with your character.

i already got a method that converts 12-bit integers to 6-character english-ish names, this is gonna work out fine.

so, each name corresponds to a unique character - who might be unborn, alive or dead, who might be a player and might be an npc. all bandits in the world are named and playable. not all characters are born yet. if they havent been played for n days (like n=3 or so) they revert to being an npc, and return to the public grid, where they can be talked to and killed or whatever.

i think all this shit might work? i can't imagine why not.
Logged
tok
Level 4
****


View Profile
« Reply #118 on: March 10, 2015, 02:27:08 AM »

YOU NERDS ARE GONNA WANT TO READ THIS ONE ITS GONNA BE IMPORTANT LATER
gonna talk about the dice math in here, this is all my own research but it's not a conspiracy theory. it is bare metal. we cannot get closer to metal than this, what i'm talking about is something like bits, the basic building blocks of computers but more different.

for the problems we are working on we're gonna need weird bits.

the poker math is about powers and exponents (oops, i mean factorials). numbers so big we can't remember them or write them down. so we have to talk about (and do maths to) the shadow of the number and not the number itself. that all sounds very boring but it isnt tho. what we're talking about is the BIT. as a data structure. and what other data structures we might use instead.


powers is like n * n * n ... repeated m times
factorials is n * n-1 * n-2 * n-3 * ... * 3 * 2 * 1

um so

what's the application? i tell you it is the all-games, the each-game. we can also use powers the way we alrady use bits, just using bits of different lengths - the quantum computer. easily enough. but exponents - use this to model any system that does not want repeated elements, never two copies of the same bit. like a company, which doesnt need two designers and doesnt need two CEOs.

what's the application? i tell you it is the all-games, the each-game. we can also use powers-of-not-two to create esoteric computer solutions, the way we already use bits, just using bits of different RANK - the quantum computer. easily enough. but exponents - use this to model any system that does not want repeated elements, never two copies of the same bit. like a company, which doesnt need two designers and doesnt need two CEOs.

dice are -its like bits. cards are -aks like tracks. what's a bak? it's a deck of cards that has 2 ranks. rank 0 and rank 1. so we can deal out some hands of 2 cards from a bak, either the first hand 0-1 or the second hand 1-0. but we can see that they are the same hand. two permutations but only one combination. but they're different permutations, because they came out in a different order, and this matters in texas-hold-em style poker but not in the good-not-shit regular poker that i like. where you can bluff. but order matters in the tarot and i like the tarot so whatever. order matters sometimes.

kind of a boring deck, but we'll need baks as the bit structure to build permutational and combinational computer solutions, iff and only iff we need to represent cards as bits. all these card machines are gonna be turing complete though, even the more complicated ones that use more cards to form more complex bits, so we won't need any new hardware, we can do it using the dumb boring supercomputers we have today, which are only 5 million times more complicated than the ones we used to put a man on the moon, crack the enigma code, and blow up nagasaki and hiroshima. yeah, the one you're looking at. today we're only 5 million times faster than that so we can only blow up 5 million japans, but 5 million men on the moon, and crack 5 million enigma codes. this is pretty shit but next year it will be 10 million.

tracks:
3 ranks is a tak
4 ranks is a qak
5 ranks is a kak

lets talk about the tak. how many hands of two cards can we make from two cards? 0-1, 0-2, 1-0, 1-2, 2-0, 2-1. now there's always a card left in the deck.

now we need new names for these new data structures. like 0-2, thats not the same bak as before. let's call them -iks, for tricks. so this one 0-2 is a bik and not a bak. we know its a trick because the space of ranks is larger than our hand size.

tricks:
bik
qik
kik

ok lets use kiks as bits later when we build the computer, kiks are better than baks because they can do anything a bak can do and much more.

(i was sitting in a business lecture writing this and i'm not business but its good background noise - anyway the computer fucking died on me, what a joke. so i had to be interrupted in my reinvention of ALL COMPUTING because the fucking supercomputer can't fucking stay awake long enough to take notes)

anyway the structure for these decks of cards is gonna be like:

b - i - k

so a regular bit is like 2 - 1 - 0

2 is the rank. we allow 2 ranks: 1 and 0
1 is the funk. the hand size. we keep track of one bit per bit - but it could be any size.
0 is the fork. the number of suits -copies of each card in the deck - repeated elements. we can track the suits separately or we can have them just be multiple copies of the same thing. anyway it's 0 which means we don't care. any length, any number of bits. this is why the bit is such a powerful datatype - we allow infinite zeros and infinite ones in sequence - we get a result when we get a bit but we can keep getting more and more bits, the zero and one isn't 'used up' when we get it. but if it were a deck of cards it would be. which means we can use bits as digits which means we can count to infinity on just ones and zeros. but if it were a deck of cards, an -ak and not an -it, it would have to terminate somewhere. like a game has to.

so yeah: all this shit is assumptions that weve been making about the bit, assumptions that we need not have made. and sure bits are nice but we could make a different kind of bit.

(continued later)
« Last Edit: March 21, 2015, 12:58:32 AM by tok » Logged
Moth
Level 4
****



View Profile WWW
« Reply #119 on: March 11, 2015, 08:00:52 AM »

sorry for butting in before you continued that thought, but: I finally took the time to read through all of this thread. I really enjoy your writing, thank you for sharing it and I will be following anything new you post. Also I realize you are atoji on DA which is awesome, I remember your ancient rite of dragons mockup from a long time ago and I adore it. I can't wait to see what game you make, I'm sure it will be really rad!
Logged

Pages: 1 ... 4 5 [6] 7 8
Print
Jump to:  

Theme orange-lt created by panic