Hey all, thought I would make this post as it may interest some of you. I recently recorded a video showing off how I designed the audio for a medieval tavern using FMOD Studio in a game designed in Unity called Hexjack, which is linked below. When brought on by Michel (the developer) he had the idea of having the sound of a living and breathing tavern coming out of the speaker and I thought FMOD would be the best way to achieve this without the need for larger files, as it was planned to be released on android devices.
My question here is, have any of you lovely poeple used a similar approach when tackling a situation like this one or do you have a different method entirely?
Would love to hear/learn from all your experiences!
Cheers
Devlog:
http://forums.tigsource.com/index.php?topic=45256.msg1094110#msg1094110Video: