I have been posting some screen shots on instagram:
This is, may be a week or two ago... Now - here is a thing, I've been struggling with narrative and game mechanics design for sheep.rocks for over a month I think, that is given a two months in development time is huge, but in itself a month for brainstorming - I think is totally fine.
I of course want to share the story of the development, otherwise writing here would make little sense or would be a simple self promotion that would not benefit others.
When around first week of February i started this game I was thinking to play around the sheep pooping out fortune numbers - something that I thought would be a nice give away for a visitor, something "useful" one can use in real life, and something I can ask a visitor for a favor in exchange. And that favor in addition to spending time with the ship discovering all possible interaction and thing to feed would be - discovering a text typing apparatus and later letting the sheep know what bugs you in your daily life.
Boom - I got stuck with gamification of that idea.
And one thing I did not like is input in actual text, while tremendously helpful for the visitor who inputs it as he or she could have self reflected on thoughts etc it is also, from my perspective, - an apparatus that asks for an extra effort, you have to totally buy into it to tell the sheep honestly things and feelings you have.
So I changed my mind and a concept fairly dramatically - there is no more fortune numbers, no more text input, the key mechanic of feeding the sheep and getting her either poop something out or react to the food - remains. The goal is to first of all discover the goal or possible goals / then let the sheep experience a bouquet of emotions.
This mini interactive toy / game / art whatever pooping sheep was always about empathy really, and I think I have a small story to tell through it, it will be very interesting to fail or succeed, it will be definitely up for everyone's experience soon.
I would love to give more information, answer any questions, anything if you are interested
and I am working really in crunch mode next few days so expect more updates.
This is going to be a one screen small interactive experience that falls under the definition of a game - there is a win condition of different grade (instead of failure I use gradation of success), there are rules and simple a challenge that visitors voluntarily get involved into solving.