Approaching a MMO

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Ajene:
This tut isn't here cause I don't think any indie should work on MMO's.

Paul Eres:
This... doesn't actually explain how to make a MMO game.

Ajene:
thats why is says "approaching a MMO" if it were about making one it would say "making a mmo" this is mainly about if you plan to make one. so before you approach it, you should think of all this plus alot more.

Ivan:
I tried to make an MMO once. It took me months and I got pretty far. I had a full server running where you could log in and design your character and run around with other people. Then I thought about what lay ahead and even if after years of work, I managed to complete it, I realized that it would be years more of maintaining and updating it. In short, here's my bit of advice: Don't make MMOs.

Paul Eres:
But aren't tutorials meant to... explain things? Like, tell people how to do things? This doesn't really explain much, it's more of a warning. And however great and well-justified a warning is, is it really a tutorial?

In any case, I never understood the appeal of MMO games. I've tried a few but didn't really feel that any are very good. I can get the social aspect of them and they're a great place to make friends, but they usually aren't (and almost never are) very good as games.

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