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TIGSource ForumsCommunityDevLogsWar Net
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craftfortress
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« on: February 11, 2015, 11:02:11 AM »

I think it is about time I started a dev log for War Net, so here goes.


PARAMETERS

NAME:       WAR NET
STATUS:  ALPHA IGF ENTRY
LINK:       http://www.warnet.io
GAMETYPE:   RTS MMO
PLAYERS:    1-100
SIMILAR  :  WAR GAMES / DEFCON
TECHSTACK:  NODEJS JAVASCRIPT
PLATFORM:   BROWSER (CHROME)  
TO DO LIST: https://trello.com/b/8rv1wkEu/warnet-development-tasks
UPDATES:    http://www.twitter.com/craftfortress
GAMEPLAY ROUGHTCUT: https://www.youtube.com/watch?v=jC7QBhBsoN0&feature=youtu.be




BACK STORY

It is the seventies.  Major advances in the frontiers of AI and Arpanet have enabled the UN to connect the first Neural Network to Missile Command.  Although running in a sand box environment, the AI has managed to become seemingly sentient, and capable in the art of war.  It is decided not to grant War Net access to the network.  However it was only a matter of time before, following a hack by a youth, War Net was given access to the grid.

The world finds itself in turmoil.  You take control of a random country.  It is up to you to decide whether you should cooperate with the other human players to vanquish War Net, or use this time to take over the world.






GAME PLAY



Feel free to try the Alphabut heed these warnings:
 
Thank you for taking the time to try it, please do feel free to put any feedback in this thread.
« Last Edit: January 14, 2016, 03:05:20 PM by craftfortress » Logged

craftfortress
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« Reply #1 on: February 11, 2015, 11:24:56 AM »

To go along with the first post, I include todays major update. ( Yet to be deployed live - I will do so tonight).

Shaders

During testing players found that they were having a hard time understanding what player owned what country, to amend this I updated the shaders (no easy task), to provide 2 views. 

View 1



One is the original black & white view. It has always been my idea to keep the color palette very minimalist.  I believe I will use this view now just for targeting.


View 2




Countries are now color coded during normal play, to allow a user to easily understand what countries belong to which players.

The view will change to View 2 everytime the player selects a new country to attack. After a short time out, View 1 will be restored again.

I think this is a good work around.
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polkm
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« Reply #2 on: February 11, 2015, 12:45:27 PM »

Fantastic style! I can't wait to finally take my revenge on Madagascar
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craftfortress
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« Reply #3 on: May 07, 2015, 08:39:32 AM »

Further updates:

Tech Levels now work
Loading screen is more detailed
New Logo!
 

I have also entered IndieCade.

Expect a MASSIVE update this weekend.
« Last Edit: May 08, 2015, 05:09:46 AM by craftfortress » Logged

craftfortress
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« Reply #4 on: May 31, 2015, 04:06:24 PM »

Hey guys  -  I submitted my game for IndieCade and got upto 16 players on my first major Beta test

Feel free to have a play test on warnet.io to see how it is coming along. Dont forget the feedback !  Thank you.

Updates:
User Targeting Lines
User colors
Tech system Research>Tech levels
Back story Settings>Archives
4 Tech Levels
Economy fix
Defence Levels added
Heal added
Increase Defence added









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craftfortress
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« Reply #5 on: May 31, 2015, 04:08:22 PM »

I've also uploaded my first gameplay video here if you prefer that to actually beta testing it
 
https://www.youtube.com/watch?v=jC7QBhBsoN0&feature=youtu.be
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craftfortress
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« Reply #6 on: January 14, 2016, 03:07:47 PM »

After nearly a year I have made another massive new update, please feel free to try it - feedback appreciated!





http://www.warnet.io
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