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891264 Posts in 33534 Topics- by 24775 Members - Latest Member: PestoForce

June 19, 2013, 10:36:20 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsB-GamesToadzilla [done]
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Author Topic: Toadzilla [done]  (Read 13260 times)
Terry
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« Reply #15 on: August 27, 2007, 04:16:32 AM »

Oh hey, Hamster! This guy entered the Gothic RPG contest over at RPGDX with the most interesting idea in the competition. Small world, I guess :D

Unfortunately, I can't run the demo on this computer (I, too, am missing MSVCR70d.dll Sad), but I'll try it on my home computer later on and let you know what I think. Good luck!
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Wilson Saunders
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« Reply #16 on: August 27, 2007, 07:59:39 AM »

RPGDX was the last programming compo I entered. I usualy hang about http://allegro.cc chatting in their forums and waiting for the next speed hack. Oddly enough RPGDX's Lillith's Enticement and this Compo were both mentioned in the allegro.cc news page and I felt obligated to enter.
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Average Higgins
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« Reply #17 on: August 27, 2007, 05:37:37 PM »

Dude, your game only contains a building and a big toad but it already feels really visually detailed and awesome. And it definitely looks better than the more recent 3-D Rampage games!
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« Reply #18 on: August 27, 2007, 07:06:40 PM »

The screenies look great. I remember being like 5 and playing Rampage on a friends SEGA (we didn't have a TV). I thought it was plain and simply the best thing that could exist - EVER.
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r0cko
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« Reply #19 on: August 29, 2007, 11:49:00 PM »

This one looks sweet! Grin still thinkin' real hard trying to come up with an idea myself..
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Wilson Saunders
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« Reply #20 on: August 30, 2007, 11:25:21 PM »

Another Update. This time I have all the toad's animation and B/W drawing done. I still have to work out color scheme and color it in. Hmm something nice and radio active. Anyway here is a new screen shot.


As usual the download is at:

http://www.monkeydev.com/toadzilla/

I included two DLL's and tested it on my friend's computer. It worked there after I included the seccond DLL. If any one could tell me the project settings for VC++ 2003 to not require MSVCR70d.dll I would apreciate it.
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Chris Whitman
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« Reply #21 on: August 30, 2007, 11:34:45 PM »

You've set MSVC++ to link against the debug runtime library.

If you're using the default build settings, or close to, you're going to want to switch your build configuration from Debug to Release (both of these configurations should be created for your project by default, and Debug will be selected by default). You can also just go into your project properties and change the Runtime Library from Multi-threaded debug DLL to Multi-threaded DLL.

You might want to consider switching your program to Release mode, anyway, because it will enable code optimizations and other handy things which will make your executable smaller and faster. If you've added custom settings to your Debug configuration (like additional libraries to link against, etc.) you may need to add those into your Release configuration as well.
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« Reply #22 on: August 31, 2007, 02:54:23 AM »

The finalised toad looks pretty damn good.  Smiley

I still have to work out color scheme and color it in. Hmm something nice and radio active.

Wait, I know!  How about... green?   Tongue
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handCraftedRadio
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curt kling

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« Reply #23 on: August 31, 2007, 05:28:04 AM »

The toad animation looks incredible! Very nice work! Can't wait to see more of the gameplay! Grin
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Wilson Saunders
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« Reply #24 on: August 31, 2007, 09:34:29 AM »

Wait, I know!  How about... green?   Tongue

There are many shades of green. Also I want to put other colors in there to contrast the green and give it an un-natural glow.
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« Reply #25 on: August 31, 2007, 10:57:00 AM »

Purple! With luminous, sickly fluorescent green warts.
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Wilson Saunders
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« Reply #26 on: September 10, 2007, 12:08:10 AM »

I have been working too hard to do much posting. After this weekend's code-athon I have something to show. The program now has 5 defender types, a Toadzilla health and sanity bar and a basic AI for the defenders. Also player 2 can deploy defenders with the mouse while the player 1 destroys the city. Controlls are specified in the readme file. The Download is still at:

http://www.monkeydev.com/toadzilla/index.htm

I may add sound and other things before the Compo ends. However game play wise I am pretty much done.
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handCraftedRadio
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curt kling

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« Reply #27 on: September 10, 2007, 02:54:16 AM »

This is awesome! I love smacking those people and sending them high into the air! :D
« Last Edit: September 10, 2007, 03:26:13 AM by HandCraftedRadio » Logged

rapidwingo
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« Reply #28 on: September 10, 2007, 02:25:29 PM »

That frog animation is phenominal, and I can't get over all the different and unrelated styles of graphics are all combined. Awesome game.
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Wilson Saunders
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« Reply #29 on: September 11, 2007, 06:51:33 AM »

Toadzilla now has sound effects and a full screen mode. Download here:
http://www.monkeydev.com/toadzilla/index.htm
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