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TIGSource ForumsCommunityDevLogsSCRAP MECHANIC - Explore, Survive and Build!
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Author Topic: SCRAP MECHANIC - Explore, Survive and Build!  (Read 26409 times)
Kaspo
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« Reply #20 on: February 19, 2015, 04:29:27 PM »

There's some major competition going on with all the engineering games coming out nowadays but this one is looking absolutely spiffin' (and equally intuitive, the videos are perfect)

Looking forward to play it!

P.S: What's the physics engine being used, it looks very accurate with moving parts

Thanks! We are using Ogre with custom plugin and bullet
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Kaspo
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« Reply #21 on: February 19, 2015, 04:30:49 PM »

This looks great! Loving the art style.
Is this a completely open world thats procedurally generated?

Keep us in the loop of what else you have planed!

Thanks!
Right now the terrain is made out of many big tiles that we make. Then they get randomly generated together. But we might change that a bit.
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ephoete
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« Reply #22 on: February 20, 2015, 01:50:30 PM »

Phenomenal, definitely the most promising engineering game I've seen for years. Looking forward!  Mock Anger
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Flatgub
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« Reply #23 on: February 20, 2015, 03:34:56 PM »

This looks very promising!
Follow Follow Follow!
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Kaspo
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« Reply #24 on: February 21, 2015, 03:50:27 AM »

Small update,
We added a few new fruit and vegetable boxes today.
I think we found a nice look for them. They fit the world and story nicely



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Kaspo
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« Reply #25 on: February 24, 2015, 02:58:28 AM »

We made a re-design of the connect tool. Made it more thick and bulky to fit our style better.
This tool is really important when building moving creations. It let’s you hook everything up. For example bearings to engine

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Kaspo
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« Reply #26 on: February 26, 2015, 09:15:09 AM »

Gustav and Alex have been working on the enemy AI and have made some superb progress on their navigation.
Even if you build an especially tricksy structure, we’re obviously twisted enough to want the enemy to still find a path to reach you. 
Needs a bit more work still.

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Kaspo
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« Reply #27 on: March 01, 2015, 05:38:02 AM »

Here is our ship crash concept art. We are thinking about starting the survival mode like this.
You will get your first pieces of scrap from this ship. Still not sure if we will go with this design.

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Kaspo
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« Reply #28 on: March 05, 2015, 07:40:03 AM »

So today we would like to share the first look at the radio.
You can install the radio on your vehicle or just have it beside you as you build.
Unfortunately, those beastly agribots have hijacked the radio station and are now transmitting classic selections
from their deeply unusual taste in music.
We need help deciding which color setup to choose. Which one do you guys like? A or B?

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ori
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« Reply #29 on: March 05, 2015, 07:59:43 AM »

very impressive!
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
Quarry
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« Reply #30 on: March 05, 2015, 09:06:30 AM »

Depends on how they contrast with vehicles
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Kaspo
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« Reply #31 on: March 05, 2015, 03:40:49 PM »

Depends on how they contrast with vehicles

Good point! The tricky part is that it all depends what parts the player builds the vehicle with. They all have different colors.
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Quarry
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« Reply #32 on: March 06, 2015, 08:38:24 AM »

Introducing the CUSTOMIZE TOOL that lets you scroll through predefined skins and colours for your parts!
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wccrawford
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« Reply #33 on: March 06, 2015, 09:10:48 AM »

This is looking pretty amazing so far.
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Kaspo
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« Reply #34 on: March 06, 2015, 04:40:12 PM »

Introducing the CUSTOMIZE TOOL that lets you scroll through predefined skins and colours for your parts!

Ssssh! something like that might be in the works in our secret lab!  Wink
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ChrisN
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« Reply #35 on: March 08, 2015, 01:47:56 AM »

Looks vert stylish!

Cheers! Beer!
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Kaspo
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« Reply #36 on: March 12, 2015, 10:05:45 AM »

The game is starting to look nice with added rocks and foliage. Here is a new screenshot from the latest build.



It's also time to share another piece of original concept art! This is an abandoned warehouse.

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Quarry
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« Reply #37 on: March 12, 2015, 10:19:24 AM »

Which engine is this built on?
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Kaspo
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« Reply #38 on: March 12, 2015, 02:41:25 PM »

Which engine is this built on?

Hi! It's Ogre with custom plugin and bullet
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marcgfx
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« Reply #39 on: March 12, 2015, 03:55:35 PM »

the game is looking fantastic and I adore your concept art, looking forward to this title! what are the biggest/most complex creations you've made so far, have you set any limits?
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