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880203 Posts in 33024 Topics- by 24393 Members - Latest Member: FlyingKakapo

May 26, 2013, 01:07:47 AM
TIGSource ForumsDeveloperCreativeDesignCan "nothing" be scary? {Exploration demo, need help]
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Author Topic: Can "nothing" be scary? {Exploration demo, need help]  (Read 14468 times)
Jaleho
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« Reply #150 on: February 04, 2009, 07:49:52 PM »

I'm using Max 2009. Baking the textures has both pros and cons. On the plus side, you wouldn't need to deal with all that light rendering. I don't know how well your engine would deal with all those shadows anyway.

On the down side, baked textures means you can't have moving lights -- no light bulbs swinging on strings, no headlights moving past a window, no flashlight effects. Also, I don't know how other lights and shadows would affect it -- would objects that ARE separate from the world (animated or otherwise) be able to cast shadows on surfaces with baked textures, and how would those two shadows combine?

Baked textures may turn out to be just the right thing for this game -- we're not making Crysis here. But you need to experiment with some of this first, to see if there are any limitations we may have to take into consideration when designing.

Without other characters, goals or a real story, the environment really becomes the main element, so we need to be sure of what we can and can't do before we go building stuff. No sense building a room where the creepiness is dependent on some object moving past on open window, casting a shadow across the wall, or a flickering/swinging light (or one that goes out). Best nail all this down before the individual rooms get built (I'm goign to be sketching up a scale 2d top down city soon, then i can do a quick build for all the buildings as solid or hollow boxes. That will give us a good idea for scale before all the individual rooms (and their place in the gameplay) take shape
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nayon
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« Reply #151 on: February 04, 2009, 09:38:09 PM »

Alright cool. If you want, bake some textures and upload the model and I'll put it in the engine and add the engine's own lighting and we'll see how it looks. Will give us an idea.
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letsap
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« Reply #152 on: February 04, 2009, 10:15:41 PM »

Ahh, just some food for thought, it's going to be tough for there to be much long-term creepiness if it's just dynamic angles and thick fog, especially with it being set in stone that there's no other characters. I guess a state of nothingness would be what I considered to be nothing, but as far as literally nothing.. You'd have to make the environments really unsettling. Typically that involves some kind of evidence of other things being there, but if there's absolutely nothing, I guess I can't see what there would be to be creeped out by.

Sorry if this was all over the place. 
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