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TIGSource ForumsCommunityDevLogsBehemoth - kill big stuff
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oldblood
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« Reply #40 on: May 31, 2015, 07:35:06 AM »

Excellent character design as always...
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lagdog
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« Reply #41 on: June 02, 2015, 05:12:09 AM »

thinking about the mc. my preference for design is creatures so I've never been
that confident in my char design decisions.
I think i'm going to favour simplicity over very detailed clothing, and something a little exotic rather than the usual sword & pauldrins etc.
ill iterate some more on this and explore a younger look and perhaps either a creature sidekick or making the mc a creature instead
« Last Edit: June 02, 2015, 06:04:02 AM by lagdog » Logged

lagdog
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« Reply #42 on: June 04, 2015, 09:06:34 AM »

hmm, i might end up getting some help for the human design
am unsure i like this.

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ashtonmorris
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« Reply #43 on: June 04, 2015, 12:37:07 PM »

I agree with everyone. Great character design! Looking forward to seeing where this goes.  Smiley
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Ashton Morris - Composer & Sound Designer

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lagdog
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« Reply #44 on: June 10, 2015, 05:50:33 AM »

thinking of going with a female mc again, I'm flipflopping between a male and a female
but i quite like where this is going. i will try to sculpt it out enough to get a good visualization of what it could be.


beginnings of the game mechanics being developed:
https://imgrush.com/6upD-SnXtESv
by the excellent blackfang~ https://www.youtube.com/user/xblBlackFang/videos

https://imgrush.com/tvBVfhBz3YhF
test anim thing i threw together for the mechanics to function on
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lagdog
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« Reply #45 on: June 16, 2015, 08:18:12 PM »

decided to model both male and female protagonists
thinking about the style now
i think i might be veering away from the original style i had in mind, which i don't want to do
so i will paint over these two male and fem chars to try and figure out the look i want again, dark, somber, charismatic etc.
ignore goofy dragon eyes : >

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