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877985 Posts in 32896 Topics- by 24323 Members - Latest Member: nickFromPaintteh

May 20, 2013, 11:41:41 PM
TIGSource ForumsDeveloperFeedbackTwinsen *DEMO* 20/11/08
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Author Topic: Twinsen *DEMO* 20/11/08  (Read 17115 times)
handCraftedRadio
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« Reply #45 on: December 03, 2007, 06:46:55 PM »

Looks real good, can't wait for this to be done, keep up the good work.
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Eric McQuiggan
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« Reply #46 on: December 04, 2007, 05:14:15 PM »

Sure Diving makes sense to you, but you have to remember that to the average player, crawling is just more intuitive. You have to TELL the player that they can dive through holes or else they might waste time trying to figure out how to crawl.

Other then that, this looks badass.
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moshboy
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« Reply #47 on: December 04, 2007, 09:02:48 PM »

No big deal. Tutorial level introductions always take care of issues like that.
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.TakaM
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« Reply #48 on: December 04, 2007, 09:27:42 PM »

there won't be any tutorial levels Wink

I always loved how in super metroid, you could find animals that would demonstrate the speed boosters, wall jump, etc.
I think that's absolutely the way to go with teaching slightly obscure maneuvers, especially if they're not mandatory for finishing the game (which the dive/slide won't be Wink )
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xerus
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« Reply #49 on: December 04, 2007, 11:38:43 PM »

I keep clicking this thread expecting it to be some sort of crazy shmup game... I guess "Twinsen" sounds very shmuppy to me.

there won't be any tutorial levels Wink

I always loved how in super metroid, you could find animals that would demonstrate the speed boosters, wall jump, etc.
I think that's absolutely the way to go with teaching slightly obscure maneuvers, especially if they're not mandatory for finishing the game (which the dive/slide won't be Wink )

I always loved Super Metroid's way of guiding the player without use of any narration, text, or stopping the play.  Mario galaxy also has a smooth approach to this by having characters act out motions near specific things, like having a Bee do the ground pound jump next to a stack of stones.

So if you can pull that off nicely, it would be quite awesome.
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.TakaM
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« Reply #50 on: January 13, 2008, 06:39:54 AM »

Bit of a bump, but I guess it's fairly interesting news.

well, not really news, I just watched a couple TAS's today and felt like trying something interesting in level I just made the other day.

As you can see, I was aiming for a no hit, no damage run.. but i got hit right at the end Angry
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ithamore
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« Reply #51 on: February 03, 2008, 07:01:51 AM »

Great work .TakaM. Twinsen has progressed nicely beyond the "pilot episode" demo.
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« Reply #52 on: February 03, 2008, 12:11:18 PM »

Can't believe I've missed this until now. It looks great.

... And LBA + LBA2 are some of my favorite games of all time =)
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Farmergnome
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« Reply #53 on: February 06, 2008, 11:15:00 PM »

I have nothing constructive to say apart from fkin sick, your pixel art is beautiful man, such a lovely clean style.
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.TakaM
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« Reply #54 on: July 16, 2008, 01:47:02 AM »

Just in case anyone was wondering, this game still exists and progress is still being made, it's just been very sparse for the last few months


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« Reply #55 on: July 16, 2008, 01:49:09 AM »

Hooray!  Keep it up!  Kiss
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goshki
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« Reply #56 on: July 16, 2008, 03:48:22 AM »

Wow, just wow! This reminds me of all the hours I've spent playing Twinsen's Odyssey... exploring new places, planets... Of course I don't expect your game to have the mood of its predecessors but anyway - it's good to see Twinsen's reincarnation in such a cute style. Smiley
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Cymon
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« Reply #57 on: July 16, 2008, 07:06:58 AM »

Hey wow. I loved Twinsen and when I saw this I was totally hoping it was what I thought it was. Love it. Fluid animation and a return to the old setting. The one criticism I have is that you shoulda used low poly graphics like the original, but other than that I'm looking forward to it.
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« Reply #58 on: July 21, 2008, 02:39:32 PM »

I hope you won't get into any legal trouble and so on, this game looks great!! Little Big Adventure 1 & 2 were great games back in the day.
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« Reply #59 on: July 24, 2008, 10:22:56 PM »

The one criticism I have is that you shoulda used low poly graphics like the original

Why? Only so that it looks more like the original games? No reason for that.

I haven't played the originals, but I'm loving the aesthetics in this game, even though it looks like a rather traditional platformer. I really enjoy traditional platformers if they're done well, though.
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