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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Show us your level editor(s) Part II!
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Author Topic: Show us your level editor(s) Part II!  (Read 5148 times)
okoz
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« Reply #20 on: July 30, 2015, 10:29:01 AM »

Here's the level editor for Kuiper 2.  It's written in C# and uses WinForms and SharpDX.  It outputs an XML file with all the objects that is then passed to a resource compiler along with the rest of the game assets.  The resource compiler makes a nice binary blob that is loaded by the game.

It's used for levels:



and menus:

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oahda
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« Reply #21 on: October 09, 2015, 02:27:03 PM »

Crossposting, but eh. I figured it fits better here and might be of interest. Going to be writing up stuff more properly in the PUSE dev log soon but there's already some more info there.

This is for a Unity game, so it works inside the editor which itself isn't mine of course, but this terrain thingy is my work completely.

Until like two days ago it wasn't working in real time in the editor so I had to start the game to run the algorithm and I couldn't edit the shape during gameplay. With a couple of extra lines I fixed that, and now I can modify terrain which automatically textures itself in real time even while playing the game. I've been heavily inspired by UbiArt for this.

This GIF shows the play view as I'm modifying the shape of the terrain in the offscreen editor view by modifying vertices of a polygon collider.



I think it's pretty darn cool!
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InfiniteStateMachine
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« Reply #22 on: October 10, 2015, 02:24:03 PM »

That IS really darn cool Smiley
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ProgramGamer
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« Reply #23 on: October 11, 2015, 08:42:16 PM »

Ok that level editor thing looks rad as heck! I never seen that game btw, I'm gonna go read the devlog (again)
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oahda
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« Reply #24 on: October 12, 2015, 04:49:18 AM »

How can you be reading it again if you haven't seen the game before? Tongue
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Joeb Rogers
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« Reply #25 on: October 12, 2015, 11:00:50 AM »

Just looking through these... wow. As a (relatively) new developer in the games field, I can't even comprehend how these are made. Awesome stuff.
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ProgramGamer
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« Reply #26 on: October 12, 2015, 02:55:14 PM »

How can you be reading it again if you haven't seen the game before? Tongue

Because I read the devlog of another one of your games in its entirety before, just not this specific one. That was really not clear in the first post I made though.
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