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TIGSource ForumsDeveloperPlaytestinghakisaki - Test you hacky sack skills
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Author Topic: hakisaki - Test you hacky sack skills  (Read 920 times)
cesarpo
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« on: February 21, 2015, 06:38:17 PM »

Hi guys, I'm prototyping a new game, skill based, pretty basic stuff, let me know what do you think:

http://poandthemachines.com/test/test.html
« Last Edit: February 21, 2015, 06:43:41 PM by cesarpo » Logged

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Connor
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« Reply #1 on: February 22, 2015, 07:57:45 PM »

super fun, incredibly difficult, i think its awesome! ^^
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
flintGames
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« Reply #2 on: February 22, 2015, 08:09:36 PM »

super fun, incredibly difficult, i think its awesome! ^^

Just like the real thing.
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Flint Games, makers of BlitzKeep.
MJBrune
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« Reply #3 on: February 24, 2015, 07:39:53 PM »

Hey,

I grabbed a forum account specifically to give you feed back. This game looks great and really reminds me of slime volleyball and slim soccer. I am not sure how far you want to take this game but one thing I would think it needs is more depth. I don't actually have any solid suggestions in which to do that and it certainly depends on how you see this being played and for what sort of lengths. It satisfied me for about 5 minutes and it was fairly fun but I don't think I'd go back to it.
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cesarpo
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« Reply #4 on: February 25, 2015, 06:51:12 PM »

Thanks guys!

Hey,

I grabbed a forum account specifically to give you feed back. This game looks great and really reminds me of slime volleyball and slim soccer. I am not sure how far you want to take this game but one thing I would think it needs is more depth. I don't actually have any solid suggestions in which to do that and it certainly depends on how you see this being played and for what sort of lengths. It satisfied me for about 5 minutes and it was fairly fun but I don't think I'd go back to it.

Yeah, I agree, I've iterated a lot trying to add more depth to the game, but couldn't find anything interesting. May be just the social aspect of competing against friends is enough to generate retention, not sure though.

Things I have in mind:

- make the ball get heavier over time so it gets progressively faster and more difficult
- add items that change the ball and/or player size
- detect "tricks" and reward the players that do more than just trying to keep the ball in the air, like for example, playing volley with himself, hitting the ball always in the same direction, etc.

BTW. didn't know about the slime games, it's the same F***g gameplay :D. and I though I had an original idea... LOL
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