Techneon Tanks!
LINK:
http://gamejolt.com/games/arcade/techneon-tanks/50589/•Platform: HTML5
•Game type: Arcade/Shooter
•Version: Beta version 3
•Developers blog:
http://games-placeo.tumblr.com/Information:
Techneon Tanks is an arcade style, top down game in which the player controls a tank and goes into battle with other tanks.
Controls:
Movement - WASD/Arrow keys
Direction of turret - controlled by the mouse
Shooting - Left mouse click
Changing movement buttons from WASD to arrow keys - "V" key
Laying mines - Space bar and right mouse button
The aim of the game is to simply survive as long as you can to gain as many points as you can.
The player can earn mines and use them to destroy enemy tanks or to cut off the approach of the enemy tank which hunts using artificially intelligent path finding.
At the beginning of each round, the terrain within the map is randomized, meaning that in terms of terrain, an entirely new map is spawning which allows for more dynamic gameplay.
As the rounds survived increase, the player may find themselves pitted against up to 4 enemies at any 1 time, making surviving much more challenging.
For testers:First of all, thank you for taking the time to test my game!
There are certain areas I would like you to focus on while you play and if possible, comment on them.
The enemy:
•Are the enemies spawning in terrain? If so, what terrain(grey, red, brown)
•Does the enemy shoot more than 1 projectile at a time?
•What occurs when two or more enemies collide?
•Is there anything irregular in the enemies movement/Direction facing(such as spinning around in circles etc.)
Shooting:
•Could shooting be made more accurate?
•Is the speed of the projectile fast enough?
Gameplay:
As this is a HTML5 game, I am rather interested in how it's platform effects in gameplay.
•Does the game lag for periods over about 5 seconds?
•Does the game at any point grind to a halt/stop responding?
•Does the game load incorrectly(such as a black screen)
•Are there any frame rate drops when a certain action is preformed such as shooting or a sudden change in direction?
Obviously, not all of these questions have to be answered, but it would be most appreciated if they were! Any feedback would be great!
Update listAdditions to beta version 2:Restart key at when the player is destroyed
The tank and turret now act independently
There is now no reloading, just a short delay between shots
Turret has a 360 degree range of motion
The tank will move and shoot
By pressing the "V" key, buttons used to control movement can be toggled
A right mouse click places mines
"No points being added for death by mine" bug fixed.
Additions to beta version 3:Revised spawning system for the enemies resulting in many bug fixes
Revised the system which controls the number enemies the player faces to increase difficulty
When a certain score is surpassed, the enemies will fire quicker
When a certain score is surpassed, the enemies will place mines
Collision boxes of the projectiles have been made smaller for more accurate shooting
Mines add 200 points to the score as opposed to the 100 for an ordinary kill.
If there are any other things that the game could improve on then please do let me know!