Typo: There seems to be a word missing in the initial story. It says "is the Milky Way" rather than "it is" or "it's"
The Jupitron skin looks awesome.
I planned on playing with the keyboard, but when I started it had my gamepad set as Player 1. I couldn't seem to undo my Player 2 selection or get back to the menu from that screen.
I really don't like how the title screen music starts. In fact, I hate it so much that I almost turned off music and missed out on the good stuff, because that track gets really good later on. I wish the beginning was cut off. The music in-game was good too.
The first "boss" (the big red eyeball squid thing) was far too easy because it couldn't hit me at all. I just destroyed all its bullets.
It would be nice if the enemies moved around more or had a wider variety of movement patterns.
It was unclear how the death ray worked. I made it work once while playing with the gamepad, but I don't know how I did it.
The huge thing that comes from behind always looks like it's going to do damage to me, but I don't think it actually does. I don't really know what the purpose of it is.
I like how I can power up for an explosive attack. I love the selection of weapons (except for the missile, which felt far too slow). Even melee weapons?? That surprised me, and I enjoyed the change in gameplay style.
I think the only actual bug I encountered was that the interface and HUD weren't drawn properly. It was like the GUI thought my screen was around 1380 x 790px, so the menus, lifebar, etc. were drawn in the upper-left part of my screen. Very strange.
I'm still not a fan of the visuals (apart from that Jupitron character which is great) but I found the game pretty fun for the most part. Apart from my death-ray issue, the game played well with both keyboard and gamepad.
Thank you for your time, for playing and for the feedback.
I'm going to reply some parts:
Typo: Ups! I'm not a native english speaker so, that happens...
Thanks!
Difficulty curve: The first levels are easy, enemies, bosses, etc. Then it gets harder, more movement patterns bosses get more complicated, with different attacks.
The GUI bug: Thats weird, I would like to test this, which size is your screen?
The thing that comes from behind: The idea was to put some enemies in the back (hardly visible and black) and some others on the front, like they are flying really close to the camera... May be it is not obvious enough.
The good parts: I'm glad that you at least enjoyed some parts of the game, and I'll work to improve the bad parts.
Thanks a lot!!!