[EDIT] I finished and released this game! You can see the final version here: http://imaginal.wertle.com/
Greetings all! My goal this year was to finish one of my prototypes as a side project, so I have chosen this one: a little prototype about catching lightning bugs.
You can try out the prototype at the link below. Your goal is to catch the blue lightning bugs by clicking on them when they are lit up (at the moment nothing happens if you try to catch a yellow lightning bug). I want to play around with the idea of having to track something in the dark before you can interact with it, but would like to flesh this out into a low-key, atmospheric activity with some story wrapper. I have someone in mind for final art.
Latest Prototype (last updated 4/8/15Old Prototypesv1v2v3For my last big project I had good success keeping a design log during prototyping and am doing the same for this one, so I suppose I'll just copy those entries here. The logs just include play notes, issues I'm running into, and experiments I intend to try. The first one's always a little backgroundy, so bear with me.
Original Play Notes from First PrototypeI made this prototype after musing on catching lightning bugs last summer, and how it reminded me of my childhood. I have this weird rule where I only catch a lightning bug when it is lit, so when they are dark I had to track them, and remember the feeling of them weaving in and out of view against the dark of the surroundings. So I wanted to play with that feeling of tracking in the prototype, and I think that’s coming through. It’s to be a very low key, atmospheric experience and I intend to bookend segments with weird little stories from childhood. Maybe a bit of an autobiographical, nostalgic game. Anyway, the tracking is the important thing.
When I playtested this, most folks who grew up catching lightning bugs said that the katydid soundscape gave them a nostalgic feeling, and they were keen to keep playing just for the atmosphere. Going to do some experiments before I start breaking things out into a bigger structure
Issues1. I put the jar in that follows your mouse as better feedback when you are hovering over a bug. However, I don’t want this to negate losing bugs as they fly over black backgrounds. Right now it just draws behind the trees, which is weird. I could black out the jar unless lit by a nearby bug, but I don’t know if it would read funky. That would be easy to try at least
2. Because of the hacky prototype, there's a bug where when you catch a blue lightning bug it just sort of teleports away instead of disappearing. You get the gist, I'll fix that first.
Experiments1. I want to experiment with being able to catch the yellow lightning bugs, but since you’re not really after them, they would stay in the jar and you could use their light to try and find the blue one. But you’d have to let them out before grabbing the blue one.
2. I want to experiment with a panning screen, so that you have to search for and potentially track bugs that fly off screen.