Hi, I'm looking for opinions re: (mercenary) leader skills. I want the number of them to stay fairly low, around 5.
Those are skills that are not used directly in combat, i.e. you can assume the leader doesn't actually fight with their troops (that coward), the skills revolve around what happens before, after and besides combat. They are also separate from traits like morality, loyalty, cruelty and so on.
First draft was:
Charisma: negotiations, recruitment
Tactics: faster, better plans
Leadership: troop morale, troop training
The obvious problem with the above is that Leadership and Charisma are very similar and overlapping. I guess I could draw them out further and separate it into
Tactics
Training
Charisma (for loyalty and luring in fresh blood)
Negotiations
but it's not very realistic to have someone with high charisma but low negotiation skills. I'm sure someone here can come up with a better ~5 skills