Hey, I've posted this question a couple of other places but apparently nobody knows the answer. It's sorta game development related, so perhaps one of you guys could shed some light!
As stated on Adobe's page:
http://help.adobe.com/en_US/as3/dev/WSE523B839-C626-4983-B9C0-07CF1A087ED7.html Flash samples audio at 44100hz, which seems pretty standard. I'm using a library to output samples, and I can specify the sample rate it outputs.
Unfortunately, when outputting 44100hz, the music plays at half speed. I can decrease the output of the library to 22050hz and the music plays at the correct speed, but quality is butchered. I've heard other dynamic audio from Flash that sounds good, so what am I doing wrong? Did Adobe just lie in their docs?
Thanks!