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TIGSource ForumsCommunityDevLogs"The Grandfather" - Procedural/Rouge-Like (PSN/Steam/Mobile)
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MPRart
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« on: February 28, 2015, 08:46:13 AM »

The Grandfather (PSN/Steam/Mobile)

Follow on Twitter: https://twitter.com/GrandfatherGame
Like on Facebook: https://www.facebook.com/pages/The-Grandfather/1443304862626824?ref=bookmarks
Official Page: http://www.mprart.net/the-grandfather-dev-blog/

"The Grandfather" is a Procedural/Rouge-like game, presented in a pop-up storybook,comic book art style, with narration by a female actress (big announcement to come later this year). The Game tells the tale of an old man who is tormented by the coldness of his wife. One night The Grandfather tries to get a goodnight kiss from his wife before going to bed, she gives him the cold shoulder. The next morning the old man wakes up and he is missing all of his body parts, except for his head. The procedural aspect comes into play through the order in which the story is told, and the how the user actually creates the soundtrack by interacting with objects as they play the game.


2/28/2015
Production is just beginning, The Grandfather is a 3 man team, consisting of me, the mind behind The Lady http://store.steampowered.com/app/341060 , Gavin Thornton (worked on The GameShark, if you are old enough to remember that) http://gmtdev.com/ , and the art is being done by Saint Yak http://saintyak.deviantart.com/gallery/ in his very awesome comic book style, and so far it is looking great when put into a 3D space.

Currently we are working on getting our environment style down by using the 3 rooms that will appear in the demo (hopefully releasing in late April), and are working in Unity. Environment is very important to me (if you played The Lady you will see), so I plan to spend a lot of time on getting the environment down first before even really starting on gameplay. At this point gameplay can best be described as "pacman with no borders or gravity, with puzzle and exploration elements".

I will be updating this often and hopefully Gavin will be posting a lot as well with technical coder talk that I don't understand.

For now here are some screenshots of concepts, 2d assets, and early work in the engine:







« Last Edit: March 22, 2015, 10:31:05 AM by MPRart » Logged
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« Reply #1 on: March 01, 2015, 03:38:28 AM »

Art style is amazing. I think you nailed the storybook style.
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MPRart
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« Reply #2 on: March 01, 2015, 07:34:06 AM »

Art style is amazing. I think you nailed the storybook style.

Thanks, the artist is amazing, I'm so glad I met him on DeviantArt about 5 years ago, never thought I'd be making games with him, check out his comic book work http://saintyak.deviantart.com/gallery/

We have 9 more rooms to make for the game.
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MPRart
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« Reply #3 on: March 22, 2015, 10:30:25 AM »


3-22-2015
Lots of experimentation is going on right now with our perspective and environment, etc.
Our assets are all 2d, and the game is meant to have a pop-up storybook feel, but some objects will appear 3d in game with shaders and lighting.

Here's a screenshot dump from the last several ScreenshotSaturday's . click on any picture then scroll through: https://www.facebook.com/permalink.php?story_fbid=1448190568804920&id=1443304862626824

And her is this week's ScreenshotSaturday, giving a small preview of how gameplay will work. As for gameplay, imagine you were to play a version of Pacman with no gravity or borders, add puzzle elements to get the dots/powerups to appear, and that is basically how the gameplay is going to be in The Grandfather, but also with some dungeon crawler elements that involve collecting items. The user must collect the Grandfather's broken hearts while avoiding (an unknown) danger).


We will be making a few different demo versions, one will be a unity web player version for feedback, hoping to have this up soon.
On my next update I will be talking about the Voice Acting/Narration, and will have some samples to play for you.

Follow on Twitter: https://twitter.com/GrandfatherGame
Like on Facebook: https://www.facebook.com/pages/The-Grandfather/1443304862626824?ref=bookmarks
Official Page: http://www.mprart.net/the-grandfather-dev-blog/
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MPRart
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« Reply #4 on: March 25, 2015, 09:02:40 AM »

How will The Grandfather be procedural you ask? One way The Grandfather will be procedural is the soundtrack, which will be created by the user as they interact with objects in the game. This is the Autoharp that I am making the entire soundtrack for the game with, even the SFX.

On this Autoharp there are 37 functional strings, each string will be recorded individually, then duplicated and transposed to -5, giving us a total of 74 notes. The notes will all be cataloged into left and right speaker folders for use in game, so any time the user interacts with something there will be a random note pulled from the folder, making the note and chord combination possibilities endless, and very dissonant at the same time. I will at some point release the entire folder for open source use after the game is released. 

Follow on Twitter: https://twitter.com/GrandfatherGame
Like on Facebook: https://www.facebook.com/pages/The-Grandfather/1443304862626824?ref=bookmarks
Official Page: http://www.mprart.net/the-grandfather-dev-blog/


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MPRart
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« Reply #5 on: April 04, 2015, 08:11:40 AM »

"The Grandfather" has it's first Antagonist on this #ScreenshotSaturday.

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MPRart
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« Reply #6 on: April 18, 2015, 05:36:26 AM »

More tests, things are starting to "blow".

‪#‎ScreenshotSaturday‬

Exploding Washer/Dryer test: https://vid.me/5tQz

"The Grandfather" is an indie game about an old man who is tormented by the coldness of his wife, presented in a pop-up story book art style with narration (HUGE announcement on the actress who will be narrating the game coming soon). The Grandfather is in development for PS4/Steam/Mobile, a demo is coming this summer along with a crowd funding campaign.

Official Site: http://www.mprart.net/the-grandfather-dev-blog/

Facebook: https://www.facebook.com/pages/The-
Grandfather/1443304862626824?ref=bookmarks

Twitter: https://twitter.com/GrandfatherGame

TIGsource DevLog: http://forums.tigsource.com/index.php?topic=46609.0

IndieDB: http://www.indiedb.com/games/the-grandfather
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MPRart
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« Reply #7 on: April 20, 2015, 03:10:52 PM »

The Grandfather has officially secured a narrator, a HUGE Announcement on who she is coming next week!


Follow The Grandfather on Twitter: https://twitter.com/GrandfatherGame

This week I'm working on the soundtrack while we are working on the demo/prototype. We are using Unity 5 and the game is in full 3D.
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MPRart
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« Reply #8 on: May 17, 2015, 05:04:29 PM »

New programmer on the project, you might know some of his work.

"The Moon Sliver" and "The Music Machine" on Steam:http://store.steampowered.com/search/?developer=David%20Szymanski
Fingerbones: http://ironsnowflakes.blogspot.com/p/fingerbones.html

We're combining out styles, and it's already looking very promising. http://ironsnowflakes.blogspot.com/2015/05/put-together-my-first-scene-for.html

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