Also, it's been quite a long time since I've been here, heh. But yeah! I've modeled some very basic 3D junk back in school, but it was nothing of much substance to help me along now. It's been an equally long time since I've done any 3D modeling in the first place (2 years), but it'd be quite beneficial to get back into doing it. I've kinda started a small project!
I'm kinda in the dark as to where to start again! For engines, I've been using Unity for the time being, and I am in the process of getting Unreal 4 as we speak. I'm down to use either for my project, but it's mostly curiosity on the Unreal side that has me checking it out. I used Unreal 3 in school, but it was...pretty unstable considering my PC setup at the time. If I wanted to make, say, basic character models for the sake of posing/animating, what program should I use? Maya? 3DS Max? zBrush? Blender? Of the 4, I suppose I'm most familiar with Maya, and when I tried to use Blender... don't laugh, but it felt like rocket surgery. If there are any other suggestions for where I should start off for modeling, please don't hesitate to let me know! And heck, if it's Blender, I guess it's time to get going with it. I gotta start somewhere
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Thanks for your time!