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TIGSource ForumsCommunityTownhallPatchman vs. Blue Squares - episode two of "Don't Be Patchman" indie game series
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Author Topic: Patchman vs. Blue Squares - episode two of "Don't Be Patchman" indie game series  (Read 3084 times)
notpatchman
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« on: March 03, 2015, 05:51:14 PM »

Hey TIGgers!

KICKSTARTER: http://ks.dontbe.ca

STEAM WISHLIST: http://steam.dontbe.ca

ITCHO.IO DEMO: http://itch.dontbe.ca

We have a new game being developed and if you like isometric pixel art you should jump on this!  Gomez



DON'T BE PATCHMAN Huh?

www.dontbepatchman.com

Help Patchman rescue the Sheeple from enslavement by the Drone army! A pixel-art action/adventure game for PC, Mac, Linux.

The Sheeple are in trouble - they've been enslaved by the Drones - and it's all Patchman's fault!  Now it's up to you to redeem Patchman, rescue the Sheeple, and uncover the awful secret behind the Drone army.  Stay out of sight, wear clever disguises, search the forest for seeds, grow fruits and plants, tear down propaganda, awaken the Sheeple to break the control scheme, and power down those nasty robots!  All that and more awaits in DON'T BE PATCHMAN, a sneak-and-grow action/adventure game.

KICKSTARTER  Hand Any Key
http://kickstarter.dontbe.ca

STEAM GREENLIGHT
http://steamgreenlight.dontbepatchman.com

TRAILER
Our

is made with 100% gameplay footage - all natural, no preservatives added!

We've got a lot more info on our website, including screenshots, teaser videos, development articles, and devblog videos too.

WEBSITE
http://www.dontbepatchman.com

We just released a pixel art animation example on our latest Kickstarter update (#3).  
Please give our game a chance - pledge, vote, share if you like it.  
Otherwise, how will you ever not be Patchman?

cheers  
Coffee
« Last Edit: March 21, 2018, 03:42:43 AM by notpatchman » Logged

J-Snake
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« Reply #1 on: March 04, 2015, 04:19:50 AM »

You got my vote. Someone has to patch those Sheeple;) Catchy soundtrack btw.
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Independent game developer with an elaborate focus on interesting gameplay, rewarding depth of play and technical quality.<br /><br />Trap Them: http://store.steampowered.com/app/375930
notpatchman
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« Reply #2 on: March 04, 2015, 09:06:18 AM »

Thanks J-Snake - checking out your game now, very inventive!

 Gentleman
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notpatchman
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« Reply #3 on: March 07, 2015, 03:46:26 PM »

Released some more backer updates including a bizarre Gamasutra article:


Why would they let us post that?  Aren't they a respectable site?   Cheesy

Plus a positive preview from GameRamble:

Quote from: GameRamble.com
"...don’t be fooled by the beautiful pixel art visuals into thinking that it is going to be easy... looks like a game that is playing by its own rules instead of sticking to a well-worn template and that is reason enough for us to look forward to its release...."

 Who, Me?
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notpatchman
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« Reply #4 on: March 14, 2015, 05:47:51 AM »

We are going live today with a broadcast stream on Twitch.TV

http://www.twitch.tv/naturallyintelligent

Saturday March 14th 7PM GMT (Afternoonish in North America)

Patchman will attempt to redeem himself by rescuing a Lady Sheeple!! 
But it's very dangerous with Drones and other obstacles in the way!

Wondering about the poor sods that need rescuing?
Here's a brochure-style video we released about them:





But remember, don't judge them.  It's not their fault they've been enslaved.
It's Patchman's fault!  So what's the lesson here?  Don't Be Patchman!!
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notpatchman
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« Reply #5 on: March 21, 2015, 03:32:39 PM »

Dastardly Diabolical Drones

The primary enemies in our game that Patchman faces are robotic Drones, programmed to protect and guard the Sheeple. Why are they gaurding them? The Sheeple are their energy source, obviously!

Seeing as how this is a stealth game, you should probably avoid those drones whenever possible. Stay out of sight, one wrong move could spell death, unless you can run and hide and find cover before they rout you out. Seriously, their AI is no joke. Don't tease them.




Designing and Debugging the Drones

While there are a number of high-level psychological tactics that are used to keep the Sheeple in line, without resorting to force, we won't be discussing them here.

The Drones were programmed over five major iterations, each of which successively added more abstraction and overall robustness. For example, in the first iteration, the Drones were only able to target Patchman, and alert other Drones. After a round of abstraction, the Drones are able to target any object, such as a decoy blow-up doll of Patchman, and alert other Drones to that blow-up doll's presence, and shoot at it violently until it is successfully eliminated. Drones REALLY don't like blow-up dolls, but if they see a moving Patchman they'll figure out what's what and go after the moving target instead.

This is all predicated on the ye-old basic desires system. Desires increase in rank depending on various factors, and the top desire becomes the dominant goal. Whereas the Sheeple have three levels of goal planning, the Drones have only two levels: goal and action. The reason being is that the Drones really aren't that complex compared to the Sheeple, even though the Sheeple *seem* to be doing less-complex behaviors. Hunting, pursuit, patrolling, investigating, and offensive things of that nature are not rocket science. It's hard work but easy plans. Vice versa for the Sheeple, who have easy work but hard plans, deciding whether to watching the Repeater in order to get Symbols for the Vending machine and ultimately solve their hunger problem.





Share Our Passion

There are like four or five days left on Kickstarter...

You want to get your crafty hands around this game, right? If so, we need more people on board. This isn't about getting money, and never was. It's about getting as many people as possible to see and play this game! Going into this we had no idea how tough it would be to reach out to a wide audience. Kickstarter was the promised land to jump into the pool of ideas and make a large splash, but it feels more like a bloop. Mathematically, something like 1/20 people are going to be receptive to this game (or whatever the number is) so we need to get the inverse amount of views to find those people (20 times, for example). So far our trailer on Kickstarter has under 2000 views. That's not enough. I believe there is an audience for this game, we just have to reach them!

Please consider a pledge before this ship sails!

http://kickstarter.dontbepatchman.com

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notpatchman
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« Reply #6 on: March 25, 2015, 02:24:25 PM »

Looks like it's good to go?   Who, Me?

But there is still one more day on Kickstarter!

Well, hello there!
« Last Edit: March 19, 2018, 08:44:51 AM by notpatchman » Logged

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« Reply #7 on: April 17, 2015, 09:58:46 AM »

Hi TIGs - we are back and happy to say we did well on Kickstarter!  Kiss
Also the game is public for a short time in an arcade cabinet:

[video=youtube;awpLMzqNj70]http://www.youtube.com/watch?v=awpLMzqNj70[/video]

Good news, BUT still need Steam Greenlight. So many games get thousands of votes and "Greenlit in 5 days". What? We didn't even get that many views in 5 days.

http://steamcommunity.com/sharedfiles/filedetails/?id=377904072

Please vote TIGsource!  Beg
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« Reply #8 on: October 05, 2017, 06:51:48 AM »

Update!

Releasing on Windows, OSX, and Linux (Steam) as well as Android and iOS on:

OCTOBER 19 2017

The game has progressed fantastically... and offers a lot of gameplay.
We've added a lot of achievements, trading cards, and leaderboards to the Steam version.
There is even a contest to win a unique coffee mug if you place high on the leaderboards!
The mobile version will be a smaller version of the Steam one.

www.dontbepatchman.com

Smiley
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notpatchman
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« Reply #9 on: October 19, 2017, 09:48:39 AM »

Our game is live now:

IOS:     http://ios.dontbe.ca
ANDROID: http://android.dontbe.ca
STEAM:   http://steam.dontbe.ca

Hope you get time to check it out. It's worth it  Hand Thumbs Up Right
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« Reply #10 on: November 23, 2017, 07:47:20 PM »

Now released DRM-free on itch.io:

http://itch.dontbe.ca

 Wizard
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notpatchman
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« Reply #11 on: March 07, 2018, 03:13:03 PM »

Have started a small crowdfunding campaign for the next episode!



https://www.kickstarter.com/projects/naturally/patchman-vs-blue-squares

Take a peek!  It's neat!! 

Gentleman
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notpatchman
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« Reply #12 on: March 16, 2018, 10:32:08 AM »

Level 1 Twitch design cast:

https://www.twitch.tv/videos/238024063

Going over the game design and level design of Episode 1, Level 1: Granny's Cottage, plus random talking about reviews + contest.
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notpatchman
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« Reply #13 on: March 19, 2018, 05:28:02 AM »

Time for more Twitch streams!



As part of my game creation sessions, I went over the level design for "Over the Waterfall" which includes the first comic book, the first sheeple house, and more!

https://www.twitch.tv/videos/238294644
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notpatchman
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« Reply #14 on: April 10, 2018, 05:06:06 AM »

Only two days left in our Kickstarter...

https://www.kickstarter.com/projects/naturally/patchman-vs-blue-squares

Please back to make this game a reality!
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« Reply #15 on: April 10, 2018, 05:16:02 AM »

Looks like fun - pledged.

Hope you make it!
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