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TIGSource ForumsDeveloperDesignAre Traditional RPG Systems Flawed?
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JWK5
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« Reply #60 on: April 09, 2015, 02:41:32 PM »

I wonder how many hardcore gamer water their garden

If they are MMO players chances are their garden is a flooded jungle by now.
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J-Snake
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« Reply #61 on: April 09, 2015, 02:58:43 PM »

I wonder how many hardcore gamer water their garden
In which game?Wink
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gimymblert
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« Reply #62 on: April 09, 2015, 03:20:28 PM »

I wonder how many hardcore gamer water their garden
In which game?Wink

There is really only one game, the game in which each of us is a player acting out his role. The game is Leela, the universal play of cosmic energy. Leela is divine play. It is present in the nature of the Supreme Self. It is this playful nature which creates the world of names and forms - the phenomenal world. Leela is life itself, energy expressed as the myriad forms and feelings presented continuously to the self.

The essence of the player is his ability to become, to adopt a role. That which is the essence of the player can enter into any role. But once the player enters into the game, once he assumes the identity of the persona he adopts, he loses sight of his true nature, and gets caught by maya (illusion). He forgets the essence of what it is to play the game. His moves are decided by the karma die.

As the player moves from space to space, square to square, he begins to see patterns in his own existence, emerging with ever-deepening clarity as his understanding of the game broadens. His sense of detachment grows as he sees each stage as temporary, some thing to move beyond. And once the temporality of any space becomes a reality for the player, he can detach from that space, let it go as he seeks to discover ever more about the wonder that is Being.

As with all games, here too there is a goal, an object to be attained. Because the essence of the player is his ability to identify, his only chance of 'winning' the game is to identify with that which is his Source. This is Cosmic Consciousness, the essence of pure Being, which transcends time and space and knows no limits, is infinite, absolute, eternal, changeless, the All, without attributes, beyond both name and form. The game ends when the player becomes himself, the essence of play. This is Leela.

"Imagine sitting in front of a television set, watching all sorts of pictures projected on the screen of the picture tube. Some of these pictures are of rain, murder, gun shots, romance, and so on. When the show is over, the screen neither becomes wet from the rain, nor has blood from the murder, nor bullet holes from the gun shots, nor emotions from the romance. The screen itself is clean and unchanging; for the projections are unreal, and the screen is real."


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JWK5
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« Reply #63 on: April 09, 2015, 03:36:31 PM »

I didn't like that game. I traded it in at GameStop and got a copy of the latest Call of Duty. I now have only the despair of an existential void to look forward to. Well that, and the free DLC skin that came with the game.
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J-Snake
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« Reply #64 on: April 09, 2015, 03:41:08 PM »

someone playing devil's advocate
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« Reply #65 on: April 09, 2015, 04:51:42 PM »

Though there are a lot of designers and gamers seeing it as boring or unnecessary grinding can actually be pretty relaxing and rewarding. Making your character choices is like planting seeds and grinding is like watering the garden. It is a gradual time commitment made to reap specific rewards. Add in random loot drops and it takes on an almost casino slot machine element.

Playing the Dragon Quest games, particularly the earlier ones, gives me an almost zen-like sense of peace and comfort and I get wrapped up in it like a warm blanket. The stories are fairly sparse but endearing and the treasure hunting and grinding give you a nice slow relaxed pace. The repetition becomes a soothing beat you play along to.

this guy gets it

(btw, i totally forgot to reply to your PM  Embarrassed, i will tomorrow)
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« Reply #66 on: April 09, 2015, 05:17:02 PM »

I like how this has turned into a discussion more or less about HOW to grind as opposed to whether or not you should grind. Good stuff that's definitely worth thinking about. Smiley
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« Reply #67 on: April 10, 2015, 02:27:16 AM »

I like how this has turned into a discussion more or less about HOW to grind as opposed to whether or not you should grind. Good stuff that's definitely worth thinking about. Smiley

It pretty much comes down to whether the RPG Systems are designed to be a vital mechanism of your game's core loop or they are shoved inside as filler. Combine that with good pacing, good game feel and good audio and you can have some players 'grind' for days on end.
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« Reply #68 on: April 10, 2015, 10:25:10 AM »

Though there are a lot of designers and gamers seeing it as boring or unnecessary grinding can actually be pretty relaxing and rewarding. Making your character choices is like planting seeds and grinding is like watering the garden. It is a gradual time commitment made to reap specific rewards. Add in random loot drops and it takes on an almost casino slot machine element.

Playing the Dragon Quest games, particularly the earlier ones, gives me an almost zen-like sense of peace and comfort and I get wrapped up in it like a warm blanket. The stories are fairly sparse but endearing and the treasure hunting and grinding give you a nice slow relaxed pace. The repetition becomes a soothing beat you play along to.

I actually have a small Allotment. When I'm down there working I usually get into this state where I just fix one more small thing after the other. Sometimes spending hours more under the sun than originally intended. This is also more or less how I play RPGs.

I wonder how many hardcore gamer water their garden

Why on earth would anyone pay for a garden and not water it? It's like having kids without giving them a proper education.. or food.. or games.   Facepalm Angry Crazy

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« Reply #69 on: April 11, 2015, 07:21:01 AM »

yuo can't water ur garden if u dont have a garden
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gimymblert
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« Reply #70 on: April 11, 2015, 07:32:34 AM »

garden simulator 2015 100% free to play (zynga!)
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