Hi
, I'm a beginning game developer and new to tigsource forums. Having worked in civil engineering for the last 10 years, in the last 6 months I decided to pursue a career in games development. I've always had an interest in games design, and I finally decided to take some time off to have a serious crack at creating games.
Well introductions aside, here is my small game - Sonar Strike -
http://www.kongregate.com/games/johnfelixgarrad/sonar-strike
As you look at the green glow of your sonar screen, target and destroy waves of enemies of increasing intensity. Destroy them all before they escape your sonar display. As the waves increase you will receive bonuses to assist in your operations. Good luck!
I came up with the idea after seeing the classic sonar display watching the "The Cruel Sea" which inspired me to make a simple game using the mechanic. It took about 2 weeks to complete, in between working on another story driven game I am collaborating on.
I would love to hear any feedback or suggestion on the game, such as:
What do you think of the main sonar mechanic?
How could the art style be improved?
What enemy behaviours/types would you like to see?
What other upgrades or firing modes would you like to see?
Any feedback would be so helpful. I really want to improve, player feedback would be invaluable for the next update.
Thanks for reading, and hopefully playing