Airships: Conquer the Skies is now in a situation where:
- It's sold about 2000 copies.
- Reviews and feedback are very positive. (19 positive Steam reviews, no negatives)
- The one decent-sized (6k views) YT channel that covers it regularly still has people asking for more vids after more than a dozen of them.
- Any queries to other YT channels about featuring the game get no reply.
- Queries to gaming websites mostly get no reply, or a promise to cover it that never materializes.
So in startup parlance, it now needs to "cross the chasm" from early adopters to the mainstream. How do I do that? For certain kinds of people, once they actually play it, they love it. But for most people, it clearly reads as... uninteresting? bad? something?
Any thoughts and visceral reactions to the site/trailer/screenshots/general presentation? What would make you go *that's amazing* and hit "buy" frantically? :D