beepdavid
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« on: March 09, 2015, 09:12:46 AM » |
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[REMOVED PLEASE DELETE]
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« Last Edit: August 06, 2016, 09:51:59 AM by beepdavid »
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[bk]door.maus
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Remember what the dormouse said: feed your head.
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« Reply #1 on: March 09, 2015, 09:30:10 AM » |
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I like this so far! I am guilty of not using Git until I got something to compile, haha. I sometimes write a file or two (in my latest project, I wrote like... a bunch of memory management/threading/exception handling stuff... before I made my first commit... I think the first commit ended up being some 20 header/cpp combos... I'm terrible ). Also I especially like the usage of Premake5! I started using Premake back in my first major game project and haven't looked back since. I use the latest for my all my current projects (well, in languages Premake supports). I look forward to seeing the game come together .
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Catman
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« Reply #2 on: March 24, 2015, 09:07:18 AM » |
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Quite interesting read so far, I'll keep an eye on this, thanks!
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oldblood
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« Reply #3 on: March 24, 2015, 10:14:43 AM » |
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Enjoying this read a lot. Unique devlog, keep the posts coming.
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MereMonkey
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« Reply #4 on: March 30, 2015, 11:31:49 AM » |
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This is really awesome, the movement of the character is so smooth!
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ProgramGamer
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« Reply #5 on: April 02, 2015, 08:44:13 AM » |
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First point: This looks really good and the insight on platforming physics is really great!
Second point: Your main character looks like an earplug. Do what you want with that information.
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ori
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« Reply #6 on: April 02, 2015, 08:53:06 AM » |
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this dev log in itself is really awesome I want to see the future when the game is playable
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
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devMidgard
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« Reply #7 on: April 20, 2015, 07:32:17 AM » |
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That is amazing.
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The_A_Drain
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« Reply #8 on: April 20, 2015, 08:09:19 AM » |
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Wow, this is seriously amazing. I'm going to bookmark this and read through it just for the insights on 2d platform physics, seriously this is good stuff cannot wait to see more.
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Interactionman
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« Reply #9 on: April 22, 2015, 12:26:15 AM » |
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Hey David This looks great! The walking reminds me of Theo Jansen's Strandbeests for some reason. www.strandbeest.com
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ProgramGamer
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« Reply #10 on: April 24, 2015, 09:57:45 AM » |
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What about jumping and air movement?
Also this is looking super rad :D
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Interactionman
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« Reply #12 on: July 02, 2015, 04:51:49 AM » |
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Welcome back David! Glad to see you're posting updates again
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TheWing
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« Reply #13 on: July 02, 2015, 06:16:40 AM » |
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ooh, this looks very interesting! Momentum, procedural sceletal animations and whatnot..
Will be keeping an eye on for sure, keep it up ! o/
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lobstersteve
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« Reply #14 on: July 02, 2015, 06:44:26 AM » |
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very interesting would be super cool if the walking would be as natural and variable as possible
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ProgramGamer
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« Reply #15 on: July 02, 2015, 09:26:01 AM » |
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This is very cool and impressive, but I have to bring up one point: the body usually moves up and down when walking, and that's missing from your automatic walk generator. Just a detail I noticed
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lobstersteve
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« Reply #16 on: July 07, 2015, 08:52:23 AM » |
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oh man just leave the game in that state
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Tuba
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« Reply #17 on: July 07, 2015, 09:58:43 AM » |
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Awesome tech and great devlog. Keeping my eye on this!
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kamac
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« Reply #18 on: July 07, 2015, 10:30:07 PM » |
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Damn, this looks fantastic.
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jctwood
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« Reply #19 on: July 08, 2015, 01:45:17 AM » |
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Really excited to see the sprites added to the skeleton!
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