I'm working on sprites and tilesets for an RPG, but there seem to be some problems concerning the perspective. The sprites of characters and objects seem to be at another angle when related to the tiles.
This is common and very hard to prevent without a very specific art style.
Thread about it here.There are shadows added behind some of the objects (not everywhere, still testing with it. The shadow of the tree on the right doesn't make any sense). I thought this might fix some of the problems, but I don't seem to completely get it right. Does anyone have any tips on fixing this problem?
Your shadows seem to becoming from a relatively low angle torwards the bottom of the screen, ie late afternoon or early morning. Shorter shadows that come from very near the top (as in high noon) are usually easier to make look consistent in 2d games. Small circular shadows under characters and subtle shadows for large scenery like cliffs are common solutions.