1.
-I had an issue right away. I selected Windowed mode and the game went full-screen anyway.
-> Fixed!
2.
-Slow logo screens and text are really annoying to sit through. I was already annoyed by the time I got to the second line of text because it was going at less than half the speed I would've liked. A way to speed it up would be very nice.
-> Fixed!
3.
-K to skip things is a bit strange, and using Space for text later seems inconsistent (Using Space for any skipping or speeding-up would make sense to me). The controls in general seem a bit confusing. Later, K is for resetting the level, which seems thematically fine but much less comfortable to hit than R would be.
-> K thing is Fixed! K thing is still remaining.
4.
-The camera lags really far behind the character. It would be nice to see what's ahead of me when running or falling.
-> Fixed a little bit :-)
5.
-Speaking of falling, it takes a strangely long time for the character to respawn after falling.
-> Fixed
6.
-Collecting things seems a bit delayed. They start to disappear a second after I touch them.
-> Fixed
7.
-It would be nice if the hint spots weren't automatically activated. The text, once again, takes far too long to get through and anyone who's already played won't need them.
-> Fixed
8.
-Some of the text is a bit unnatural. I'd recommend getting it proofread. If you want your demo to make as good an impression as possible for people voting on Greenlight, it might be a good idea to do this soon.
-> The new translator is working on it.
9.
-I tried out the gun in the Level Select and found that enemies take about four times as many bullets as I would've expected. I'm hoping that it's always possible to avoid them, because fighting them seems like it would be really tedious.
-> Fixed! Zombies can be killed by 5 bullets.
I have about 2 to 3 hours a day for development because of my job. So I really feel sorry about the late update. But I can tell you that I'm working on it everyday even though results are much too small.
Please, keep an eye on me and on the game of mine. The final build would be better than your expectation.