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878909 Posts in 32944 Topics- by 24352 Members - Latest Member: odingrey

May 22, 2013, 11:38:30 PM
TIGSource ForumsPlayerGamesCloned!
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Author Topic: Cloned!  (Read 7849 times)
Dacke
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« Reply #60 on: February 21, 2009, 06:02:00 PM »

I still think that the games can coexist. Your game has a strategic depth and complexity they can't compete with. Their game is an easily accsessible, nice little Flash game.

Personally I love that you guys keep being a creative force. For every Oxeye-like person, we get tens of thousands of people who rebuild, copy and polish.

Perhaps you should hire a polish-monkey in the future.
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vegan • socialist • atheist • humanist • liberal • FOSSer
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Grrr
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« Reply #61 on: February 21, 2009, 07:50:34 PM »

Paul here, 1/2 of the CC dev team.

TSG is inspired by Harvest and we are happy to credit Oxygene. We did not set out to clone the game but put our own spin on the game play and extend it into new areas. Since creating DTD and FETD (two of the most heavily cloned flash games) we have a great deal of experience of people cloning our games. But we recognise that we didn't invent the TD genre (nobody did, it grew by extending mods of Starcraft over many generations) and that the game industry is built on such iterative improvement.

If you guys are not making waaay more than $20K (the example you gave for a flash game) on Harvest it would be a crime as it's a cracking game. Hopefully we can send some business your way.

For the record, we didn't make the 'man baby' posts  Shocked
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Paul Eres
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Also known as RinkuHero.

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« Reply #62 on: February 21, 2009, 07:54:56 PM »

Wouldn't the person who created the first TD Starcraft mod be the person who invented the genre, though?

According to Wikipedia the guy who created the first TD Starcraft mod says he got the idea from Rampart (an old arcade/NES game), but I've played Rampart and it doesn't really play anything like a TD game, even though there are towers and they shoot at hoards of incoming enemies. The main distinction is that the towers in Rampart don't fire automatically, they're under your manual control and you have to keep clicking, whereas the towers in TD games do fire automatically at anything within their range.

/aside
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Alex May
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« Reply #63 on: February 23, 2009, 01:00:56 AM »

TSG is inspired by Harvest and we are happy to credit Oxygene.
At least credit the right people Wink Otherwise, I thought that was a nice post.
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gambrinous
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« Reply #64 on: February 23, 2009, 03:02:33 AM »

"A RTS that is a cross between Harvest Massive Encounter and Vector TD!"

From the description of the space game on kongregate. Nice to see this was resolved amicably!
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