This game started as an idea I had for a shader that I made an art test for. I had been drawing with some pens recently (for school), and I made these things:
I ended up using this style for a school project, but I wanted to continue it into something digital. I made a shader that would divide the screen into different levels of brightness, and then apply different textures to them. Using a simple scene of cubes with some hard shadows, I ended up with this thing:
I made some hatching textures (hand drawn, of course!), and used those instead. I also applied an edge detection shader to give more solid outlines to the boxes.
At this point, I decided I wanted some antennas. At first, I tried using simple cards with drawings like in my original sketches, as just a single stalk with some things sticking off of it. I decided that wasn't a good style, so I started putting together a bunch of antenna "pieces" that I could assemble into models. That UV sheet ended up looking like this:
Assemble those into models, and we get where I am currently:
So, where from here? Well, gameplay. I didn't set out from this to make a game, but I like the style too much to not do anything with it. I'm thinking of going for a sort of FEZ-style adventure puzzle game, but with more of a focus on mechanically focused puzzles like The Talos Principle. It's the kind of game that I like designing, so I want to play to my strengths.
I'm toying around with the idea of letting the player turn themselves into a radio signal and use the antennas as a mode of transportation, or even having the player be some sort of omnipotent presence that can manipulate the antennas to accomplish stuff. It's all very up in the air (hah) at the moment. Stay
tuned!
(Also I'm really sorry for the low bandwidth users among us! I'm gonna be shrinking the images down after I post this)