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TIGSource ForumsPlayerGamesRIP Konami?
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Nillo
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« Reply #160 on: August 10, 2015, 12:48:42 PM »

http://www.p4rgaming.com/metal-gear-solid-v-preview-the-mandatory-pachinko-mission-felt-forced-at-first/
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gimymblert
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« Reply #161 on: August 16, 2015, 04:35:11 PM »

http://www.neogaf.com/forum/showthread.php?t=1097430

it never end
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JWK5
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« Reply #162 on: August 16, 2015, 05:00:59 PM »

Maybe it is meaning to say The Phantom Pain's late

It's a secret warning, "Don't pre-order this shit, it's late!"
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gimymblert
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« Reply #163 on: August 18, 2015, 07:20:11 PM »

http://www.neogaf.com/forum/showthread.php?t=1098501

which of you childhood you want to murder?










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gimymblert
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« Reply #164 on: August 18, 2015, 09:14:09 PM »

http://www.neogaf.com/forum/showthread.php?t=1098417

Quote
A rumour has surfaced on Chinese media recently which states that Tencent would be interested in hiring the Metal Gear Solid producer, Hideo Kojima.

The source that broke the news said that an executive in the company intends to hire Kojima to develop new IP’s and the negotiation process has already started.

Tencent is a Chinese company who provide games, social media, e-commerce and other services within China and Asia. They are the world’s largest gaming company in terms of revenue and hold big stakes in companies such as Riot Games, Activision Blizzard and Epic Games.

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Cobralad
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« Reply #165 on: August 19, 2015, 12:05:31 AM »

kojima working on a cheesy german game is the universe i want to live in
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« Reply #166 on: August 19, 2015, 12:07:27 AM »

kojima should direct gothic 5
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J-Snake
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« Reply #167 on: August 19, 2015, 02:31:33 AM »

I hope those developers know what commitment it takes to work with Kojima.
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Cobralad
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« Reply #168 on: August 19, 2015, 02:34:57 AM »

i hope Kojima knows how it is to ship half-made game and then fix it for several years
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« Reply #169 on: August 19, 2015, 05:22:32 AM »

no but seriously, kojima making glorious eurojank would be amazing

For instance, lords of the fallen is kind of lame as is. But what if it had tons of movie references and endless homoerotic dialogs about swords? i would buy that shit at launch
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gimymblert
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« Reply #170 on: August 19, 2015, 11:01:07 AM »

https://embed.gyazo.com/afba67b9cbec952efd26b5b30acc1ccf.png

spoiler don't click  Noir (or maye not  Cool )

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« Reply #171 on: August 20, 2015, 01:50:02 PM »

Just imagine if Konami didn't change anything and Silent Hills was coming out next year. Wizard
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Dragonmaw
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« Reply #172 on: August 20, 2015, 06:38:09 PM »

metal gear acid 2 was actually pretty dang nice
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gimymblert
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« Reply #173 on: August 20, 2015, 07:41:10 PM »

spoiler rumor

http://i.imgur.com/wXEkRhE.png
http://i.imgur.com/ALyH21S.jpg

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« Reply #174 on: August 21, 2015, 12:05:44 AM »

i should finally play ground zeroes before phantom pain drops. i have it on 2 platforms (pc thanks to steam sale, ps4 thanks to ps plus) and haven't even touched it. i normally hate teasers and demos but ill TRY to make an exception for this one.
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Türbo Bröther
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« Reply #175 on: August 21, 2015, 01:03:47 AM »

Some people were miffed that it's not much more than a demo but the way that I see it is that it's basically a mix of Project IGI and the Liberty Isle map from Deus Ex with more room for mischief.

Keeping a similar line of thinking I guess that makes The Phantom Pain the new Delta Force which is a thought that makes me very excited.
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« Reply #176 on: August 21, 2015, 06:09:41 AM »

voxels, the real kind, were cool. shooting folks with the barret light 50 in a desert. playing outcast. novalogic games. well, see ya.
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« Reply #177 on: August 21, 2015, 01:20:02 PM »

btw the game is called the phantom pain in reference to all the franchises konami had to kill
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Cobralad
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« Reply #178 on: August 25, 2015, 01:18:27 PM »

You cant trust no one since this is norm not only for konami.
http://www.gamesradar.com/metal-gear-solid-5-phantom-pain-review-progress/
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For fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours. That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching… or reality. So you're trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your 'completion'… I can't say more), that you've been anticipating for five years, in a realistic window of 30-35 hours. On one hand, you're finally immersed in one of the deepest, most experimental, open-worlds in history – overwhelmed by side-missions, upgrades and secrets – on the other, haunted by a tick-tock race to reach the 'end' without knowing when that is.
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« Reply #179 on: August 25, 2015, 01:59:55 PM »

hahahaha wat a heck

to be honest im still pumped for the game (finally played ground zeroes and thought it was dope) and will get it day 1, which is very rare for me these days.
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