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TIGSource ForumsCommunityTownhall[Unity Tools] proTile Map Editor 2
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ProAndrius
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« on: March 21, 2015, 01:59:44 PM »

Hello all

I want to announce my major proTile Map Editor 2 release is now live on the Asset Store and maybe it will be useful for some of you. :-)






(better to watch on youtube with fullscreen and 1080px60)

Screen Shots










Main Features
- Different brushes - mass placement, all snap, paint.
- Objects of any size - snap any tiles anywhere.
- Runtime support - Create runtime building games, full API for customisation.
- Tile-Connections - connect roads, walls and similar automatically.
- Custom Patterns - build once, place multiple times.
- Performance and size optimizations - combines meshes, reduces size for you.
- Layers - will help you to manage your maps.
- Easy to load and use - load maps in the editor, at runtime or stream dynamically.
- Procedural support - generate maps from code.
- Tile randomizer - Auto tile and rotation randomization.
- Different camera setups - Fits different 3D/2D type of games.
- Editor for easy tile setup - categorise your tiles.
- All platform support.
- Open source, examples, documentation and much more!
- Additional release notes.

(Supports Unity 4.6+ and Unity 5)


Link to the Asset Store: https://www.assetstore.unity3d.com/en/#!/content/11698
Project Website: http://www.protilemapeditor.com
Link to video presentation on Youtube:



Enjoy!


Comments are welcome.
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