Fort Triumph is a Turn Based Tactics RPG inspired by XCOM with the intention of creating a game with the amazing combat gameplay of XCOM, and add things of our own to it like terrain manipulation, kicking enemies into water, obscuring fog, lava, boulders, collapsible pillars, etc.
Screenshots
The playable demo (in webGL, which is a bit clunky but easily openable)
http://forttriumph.comPC version on dropbox, which I think is much more fun
https://dl.dropboxusercontent.com/u/78910228/Fort%20Triumph%2029-4.zipWould love to hear any and all feedback, and especially from fans of the genre. I'm working on the core gameplay of cover systems / overwatch and trying to make that as fun as possible before adding various abilities (think of it as the first few levels of XCOM, before you have high level units with various skills), any feedback into what would make it more fun is greatly appreciated!
Also looking for artists to join the project. 90% the art is made by me (and it shows), the direction is for it to be hand painted and more playful. If it sounds interesting and you'd like to hear more, definitely drop me a PM
Thanks!