[UPDATE - 12 September 2015]This game has been significantly improved since my last post!
First of all, Dark Flame has been Greenlit! I will be starting a Kickstarter campaign on October 1st this year! I will also be releasing a new version of the pre-alpha demo to go alongside the start of the Kickstarter campaign.
Description:
A beautiful 2D ARPG throwback to retro greats. Dark Flame brings you the perspective of a knight who must battle the horrific conveyance of unknown evil that has overtaken his order. Featuring large, hand-crafted environments, tailored gameplay, and an armoire of weapons, armor, and magic, the game blends classic with new to bring a unique experience!
Story:
You play the role of Taharial; a crusader in the midst of the Batlic Crusades. Upon discovering a mysterious onset of insanity by unknown causes among his brothers, Taharial set's forth to purge the area of evil and persevere through the dark possessive powers before all is lost in chaos.
Game Features:
-The Pyre Concept that allows the player to modify weapons and spells
-A unique leveling system that allows the player to level their own stats
-A diverse storyline where you struggle between what is right and wrong
-Different cosmetic appearances with weapons and armor
-Hidden rooms and secrets
-Unlockable talents and hidden powers
Official Website Facebook Twitter Steam [UPDATE - 21 July 2015]Hello everybody, I just wanted to drop a couple of updated screenshots of the new work in progress. Dark Flame's graphics are being significantly improved! Once I'm finished, I'll release a new Pre-Alpha build for all of you to play! If this looks like something you're interested in, please vote for Dark Flame on Steam Greenlight
here! [UPDATE - 7 July 2015]Vote for Dark Flame on Steam Greenlight!
[UPDATE - 2 July 2015]I have just released a Pre-Alpha (Playable) Demo on my IndieDB site! This is just a preview of what I'm planning on creating!
Note: This version is only available for Windows PC at this time (sorry)
[UPDATE - 30 June 2015]Check out the new video on YouTube
If you haven't voted for Dark Flame on the Square Enix Collective, you can still do so at
http://collective.square-enix.com/projects/144/dark-flame!
[UPDATE - 21 June 2015]Dark Flame has just been launched on the Square Enix Collective! If you're interested, please take the time to vote and/or provide feedback on the game. Thank you for your time!
Vote Now! at
http://collective.square-enix.com/projects/144/dark-flame[UPDATE - 11 June 2015]DarkFlame is about to go through a feedback phase with the Square Enix Collective. The purpose of this is to receive as much feedback possible and gain momentum before launching a Kickstarter campaign. Please take the time to vote whether you would back this game on via crowdsource. Also, any feedback is useful! Thanks!
DarkFlame will be
launched on
Square Enix Collective on
22 June 2015!
Removed .gif[UPDATE - 22 May 2015]Here's my current start menu. Currently adding in new SFX along with other features... let me know what you think!
Removed .gif[UPDATE - 17 May 2015]I am suspending the Kickstarter launch for at least a month. I'm going to let IGA's Kickstarter die down before I start mine. I don't wish to compete with a full blown studio. I will post again when I get my date.
[UPDATE]I have less than two weeks before I was going to launch my Kickstarter campaign and would like some feedback on this situation... Igarashi (the co-producer of Castlevania: SOTN) just launched a Kickstarter campaign for a new -vania type game. I'm thinking "Awesome!" but at the same time "Oh no" because I think it's going to make my game look unappealing compared to it. So my question was - should I stick with my original timeline of May 25th to launch my Kickstarter or should I push it back another month (after IGA's Kickstarter ends)? Do you think my campaign will fail due to this? Would it have as much of an impact as I think it would? I am eager to hear your feedback! Thanks!
v/r,
Warren
[ORIGINAL MESSAGE]Hey all,
I'm new into the indie gaming community and have been strongly practicing my introverted, cave-dwelling hobby that is DarkFlame. For more about me, check out my Obligatory Introduction:
http://forums.tigsource.com/index.php?topic=45.msg1124355#msg1124355 or my website:
www.DarkFlameGame.com.
I'm setting up a poll to see if anybody would be interested in this and I am also wondering if you have any feedback/tips on how to create a fanbase. I already know that I will need crowd-funding (Kickstarter) and want to (try to) guarantee I will be successful. I'm already budgeting things out to see how much I would need to pay others for their work (artists/programmers/musicians) and am curious as to how much more overhead I would need to factor in as well.
Thank you for your time/considerate feedback!
v/r,
Warren
Here's a short video of the game's engine as it stands now:
Here's a couple screenshots of the game:
Removed .gifWebsite:
www.DarkFlameGame.comFacebook:
https://www.facebook.com/DarkFlameGameTwitter:
https://twitter.com/BorishDugdum