Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411498 Posts in 69373 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 08:42:40 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)UE4 question: Faded colors in camera actor view
Pages: [1]
Print
Author Topic: UE4 question: Faded colors in camera actor view  (Read 707 times)
danley
Level 0
*


View Profile
« on: April 02, 2015, 12:10:29 PM »

I'm pretty new to TIG so if there's a better place to ask specific questions like this, let me know. I'll also try the UE boards themselves but this may be a simple problem. (This is low priority, too. Just making a UI for a live trivia game.)

The main camera actor I'm using has started to fade out the colors seen from it:



It just started doing this without me adding or changing anything (I know of) to the blueprint, but I did copy all the actors from one level to another blank one. For awhile it only did it when previewing, but would be fine if you launched the game in a separate window, but now even that is faded. Tint, Saturation and Contrast are all default values. Adjusting them reflects changes in the camera view, but I just want to know how to make the baseline value the same as the original texture.

Any advice would be appreciated.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic