Sands is my baby. It is a standalone version of the Vampirism map series from Warcraft III. Up to ten players are the Greek Builders, who can build upgradable walls, towers, harvesters, and armies. Up to two players are the Gods of Egypt, terrifying and powerful aspects who gain strength for every building that they crush. They can use plagues and curses to weaken the Greek Bases from afar. When a Greek Base or a Egyptian God falls, it is gone forever.
All of the game data (Unit types, ability types, effects) are scripted with Beanshell so other custom maps can be built/rebuilt by the community.
A voxel-based map editor is included as well, which is also multiplayer.
This is a new video of building construction. I just nailed down A* Pathing and selection boxes.
Here are new tree models and a custom model, the Porcupine.