Well, hello there devs and gamers around the tig-globe. I have been lurking in the darkness making some freelance work in order to survive after I finished my last game which launched on the Google Play Store.
After acquiring more and more experience I have finally stopped here and it's time for me to return to make a game of my own, it is in fact called
Tanku! ~ as a provisional title.
This time, the project is being developed for its later deploy at PC, Linux & Mac.
So let's begin. Give me a few moments to explain how the game is going to make you have fun.
Tanku!
Are you a nintendo player? You definitely purchased a Wii back then, right? Well, you sure have played Wii Play's Tanks game, now that you have that game in mind, let me tell you something. Wouldn't it be fun if it had a multiplayer mode?
- Well that's where this game project arrives!
I want to give Tanku the same fun Wii Play's Tanks game did, but with some twists.
In this game, you will be able to battle online with others and show your skills, while having the possibility of
customizing your tank.
Basically, all parts are parts that you will be able to change, in color, in shape and in properties using the game shop (that will be using in-game currency that you get from playing the game).
- Customizable parts:
Cannon holder: This will not affect in any way the gameplay, you'll be able to change it's shape, colors or effects, but just cosmetic.
Cannon: Depending on what cannon you decide to put on your tank, you'll have different game mechanics, one example would be a cannon that fires two projectiles that instantly blow up on collision, while another would be just firing one projectile but that one bounces off walls, making it more difficult to dodge.
Body: This will only be cosmetic and will have an accessory slot for it to carry a flag, for example (just cosmetic).
Wheels: This will affect the way you move the tank, the speedness in overall, but also will have cosmetic effects like leaving a fire trail where your tank moves.
Saying this, by cosmetic I mean they're only visual related things, that will make your tank look cooler, you'll be able to fully customize anything with it, just to let you shape and color your tank as you wish.
- Regarding Multiplayer modes:
I'm mainly developing this with a 1vs1 matchmaking in mind, matches will be really fast (will last less than a minute), and there will be a ladder to get on top, the sweetness on this is that I plan on giving unique items for free to the players with best rating, so in my perspective that will make people want to be on top, causing the ladder to be in constant movement.
But as we're not made to be alone (mostly) I also have in mind developing a 2vs2 arena and a 3vs3 capture the flag modes, but indeed main idea is to get the 1vs1 done as nicely as possible!
And having said everything for now I'll be now going to bed, althought I'm pretty excited by this and will probably not sleep too much. I will be posting updates to this devblog every wednsday and saturday, definitelly going serious with this.
Excuse me if I wrote something incorrectly, but english not being my native language summed to my sleepy everything are the reasons why!
** WIP Screenshots & Gifs **
** Playtest Videos **
** Devblog Updates **
04/05/2015 - Just started!
04/07/2015 - Basic tank parts, explosions and particles!