Right now, I'm working on a game that doesn't have any combat. Mechanically, it's an adventure game, but with social sim functions, too. I've been trying to put a lot of effort into the design, and it's heavily driven by interacting with characters, and of course adventure game-style puzzles. I have a lot of fun exploring in games, and that's largely what my game has been about, so far. But I'm not sure how to balance it. How do I know if my game is too big, or if objectives aren't clear enough, or if it's even fun?
I think my issue stems from the fact that I already know the solutions to the puzzles, and which things to do to have the best outcome in dialogue. Do you guys have any suggestions?
I'm also looking for any input on social sim mechanics, because right now I'm working with visual novel and Dead or Alive Beach Volleyball mechanics.