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879599 Posts in 32993 Topics- by 24372 Members - Latest Member: adellaxs66

May 24, 2013, 12:12:32 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Lyle [DONE]
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Author Topic: Indie Brawl: Lyle [DONE]  (Read 37627 times)
JMickle
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« Reply #165 on: October 31, 2009, 06:21:01 AM »

a different strength shadow cube?
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Soulliard
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« Reply #166 on: October 31, 2009, 07:37:46 AM »

What I did was make his A a quick punch, and his vA a low, sliding kick.
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shig
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« Reply #167 on: October 31, 2009, 08:39:15 AM »

...Sliding?
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Soulliard
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« Reply #168 on: October 31, 2009, 10:19:46 AM »

To differentiate it from the punch.
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shig
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« Reply #169 on: November 01, 2009, 10:06:56 AM »

Erm... I don't know.

I think we can find other ways to differentiate one from another without changing it so much from the original content. For starters -based on what I saw in the game - the punch is supposed to have bigger ending/starting lag, bounce off projectiles and have huge priority. I imagined it would be something really defensive and it would recquire predicting your target's movements.
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Del_Duio
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« Reply #170 on: November 02, 2009, 07:23:39 AM »

I don't know. You have the perfect setup already with Lyle's kitty IMO. Either summon it or maybe have him show up and use that "Kitty-Powered Psychowave" machine the big boss at the end uses to make Lyle a monstrous bad-ass the likes of the big boss's 2nd form.

And when he's in giant mode you'd also have another heavy fighter you're talking about needing in another thread for hit priorities and etc.  Beer!
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Soulliard
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« Reply #171 on: November 02, 2009, 08:14:54 AM »

No transformative attacks. They require far too many animations for what they're worth.

Throwing a kitty is not true to the source material, and would not be appropriate for a standard attack anyway.
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Clemens
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« Reply #172 on: December 25, 2009, 06:24:21 AM »

Character portrait time!



Feel free to edit!
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Laremere
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« Reply #173 on: December 25, 2009, 06:44:22 AM »

I saw that and laughed.  That's very creative and that expression on his face it priceless.
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Clemens
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« Reply #174 on: December 25, 2009, 06:53:14 AM »

Glad you like it - the expression actually isn't a creative liberty, but taken from the credits screen, so I can't really take credit for it. Wink
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JaJitsu
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« Reply #175 on: December 25, 2009, 07:41:44 AM »

Character portrait time!



Feel free to edit!

This is an awesome lookin pic. I like how hes holding the block
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JMickle
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« Reply #176 on: December 25, 2009, 08:33:49 AM »

i love that expression its great :D i just wanna fix up the hand+box very slightly.

i was a bit unsure of the stylized hand, but to be honest i think either is good. also de-3d'd the cube, it looked kinda awkward.
any better?
« Last Edit: December 25, 2009, 08:46:42 AM by JMickle » Logged

Clemens
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« Reply #177 on: December 25, 2009, 09:50:36 AM »

Looks good to me!  Hand Thumbs Up LeftSmiley
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JMickle
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« Reply #178 on: December 25, 2009, 01:20:27 PM »

yay  Grin
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Soulliard
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« Reply #179 on: December 25, 2009, 03:34:47 PM »

That's Lyle, all right. Definitely captured his style.  Hand Thumbs Up Left Tiger
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